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		<id>https://www.netizen3.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thanasis</id>
		<title>Wiki livre Netizenship - Contributions de l’utilisateur [fr]</title>
		<link rel="self" type="application/atom+xml" href="https://www.netizen3.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thanasis"/>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Sp%C3%A9cial:Contributions/Thanasis"/>
		<updated>2026-04-30T04:48:43Z</updated>
		<subtitle>Contributions de l’utilisateur</subtitle>
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	<entry>
		<id>https://www.netizen3.org/index.php?title=Si_tout_se_partage,_comment_gagner_sa_vie_%3F&amp;diff=16735</id>
		<title>Si tout se partage, comment gagner sa vie ?</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Si_tout_se_partage,_comment_gagner_sa_vie_%3F&amp;diff=16735"/>
				<updated>2016-08-25T11:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Notions-clés''''' :[https://groups.diigo.com/group/e_culture/content/tag/%22culture+du+don%22 ''culture du don''], [https://groups.diigo.com/group/e_culture/content/tag/%22mod%C3%A8le+%C3%A9conomique%22 '''modèle économique'''], [https://groups.diigo.com/group/e_culture/content/tag/brevet ''brevet''], [https://groups.diigo.com/group/e_culture/content/tag/%22droit+d%C2%B4auteur%22 ''droit d'auteur''], [https://groups.diigo.com/group/e_culture/content/tag/communaut%C3%A9 ''communauté''],[https://groups.diigo.com/group/e_culture/search?what=contribution ''contribution''], [https://groups.diigo.com/group/e_culture/content/tag/crowdfunding ''crowdfunding'']&lt;br /&gt;
&lt;br /&gt;
'''''Profils-clés''''' : [https://fr.wikipedia.org/wiki/Open_Source_Ecology ''Open Source Ecology''], [https://groups.diigo.com/group/e_culture/content/tag/Wikimedia ''Wikimedia''], [https://groups.diigo.com/group/e_culture/content/tag/Wikipedia ''Wikipedia''], [https://groups.diigo.com/group/e_culture/content/tag/chris ''Anderson Chris''].&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
La culture du don peut-elle être aussi rémunératrice, voire plus, que la culture de l'usage exclusif ? Comment l'idée de ''toutdonner.com'' &amp;lt;ref&amp;gt;[http://www.toutdonner.com/ www.toutdonner.com]&amp;lt;/ref&amp;gt; peut-elle être rentable ?&lt;br /&gt;
&lt;br /&gt;
Nous avons pourtant l'habitude de penser qu'il faut protéger les œuvres des risques de « piratage », nous pensons que se faire copier représente un manque à gagner. Or, il faut d'abord reconnaître que nos idées sont invariablement inspirées par d'autres. On ne crée presque jamais à partir de rien.&lt;br /&gt;
&lt;br /&gt;
Plus important : dans le système actuel, la culture de l'exclusivité ne profite pas forcément aux créateurs ou aux inventeurs. Elle dresse un barrage entre eux et les utilisateurs. Lorsqu'un client achète un produit, le bénéfice est souvent minime pour le créateur ; il profite surtout à une minorité de producteurs, éditeurs, propriétaires de brevets.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Lorsque les détenteurs de brevet sont aussi les inventeurs, ces derniers n'ont pas l'habitude ni le réflexe de commencer par encourager le partage dès le début de la création. La volonté de protéger leur création les rend plus vulnérables à l'inertie du modèle de gestion exclusive des œuvres. Leur invention circule moins bien, car personne n'a le droit de la rediffuser ou la modifier.&lt;br /&gt;
&lt;br /&gt;
Si une œuvre documentaire est réalisée à compte d'auteur, ce dernier a tout intérêt à la placer sous licence libre, afin de lui assurer l'audience la plus large possible. Via internet, c'est désormais chose aisée et surtout peu coûteuse.&lt;br /&gt;
&lt;br /&gt;
L'économie du don permet d'améliorer sa notoriété, qui, par la suite, génère un retour sur investissement. La constitution d'une communauté de soutien, prête à donner un peu de son temps ou de son argent, s'acquiert en acceptant de donner un peu de soi-même (en temps ou en manque à ''gagner'').&lt;br /&gt;
&lt;br /&gt;
Pour que cette communauté soit forte, le produit doit être de qualité ou présenter un réel intérêt pour les utilisateurs. Une œuvre sous licence libre est confrontée à l'évaluation critique d'une large communauté, ouverte potentiellement à tous les intéressés, sans discrimination. Un créateur peut aussi opter pour un compromis, décider de ne pas choisir entre le libre et l'exclusif, par exemple en ne plaçant sous licence libre qu'une partie de son travail, la moins récente notamment. À chacun de voir comment il peut participer, à son rythme, à cette transition profonde qui affecte le système du droit d'auteur.&lt;br /&gt;
&lt;br /&gt;
==L’œuvre, vitrine d'une expertise==&lt;br /&gt;
&lt;br /&gt;
Il est possible de générer des revenus via les multiples compléments qui peuvent émaner d'un produit : adaptations, services de maintenance et d'assistance, produits dérivés&amp;lt;ref&amp;gt;Voir ''les nouveaux modèles de l'économie numérique'',chapitre6 Pour aller plus loin,voir aussi :Chris Anderson,[http://www.piloter.org/blog/partager/economie-du-gratuit-free-chris-anderson.htm''FREE,Entrez dans l'èconomie du gratuit''],Pearson(2009)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plus important encore, c’est en amont de la création que se joue l’essentiel : la capacité de s’associer pour collaborer à plusieurs en se partageant les rôles, et ainsi faire émerger une communauté de créateurs et contributeurs, bénéficiaires.&lt;br /&gt;
&lt;br /&gt;
Cette communauté soutient le développement des projets, y compris leur financement par tous les moyens possibles. À titre d’exemple, les leaders du projet Open Source Ecology (développement de machines industrielles sous licence libre) ont mobilisé leur communauté pour co-rédiger sur une page web, à plusieurs centaines de personnes, leur plan financier et le courrier aux investisseurs. Ils ont ainsi collecté des centaines de milliers de dollars en une année et économisé beaucoup de frais de conseils juridiques.&lt;br /&gt;
&lt;br /&gt;
Il n'est pas interdit de mettre une œuvre sous licence libre et de demander aux internautes de soutenir ce travail. Une œuvre libre n'est pas forcément gratuite, elle fonctionne simplement sur un autre modèle économique qui peut la rendre accessible à tous moyennant d'autres types de financements. C'est ainsi que la fondation Wikimedia, qui gère Wikipedia, récolte plusieurs dizaines de millions de dollars par an. Et elle n'est pas la seule. De nombreux artistes choisissent ce modèle de financement participatif ou citoyen (crowdfunding).&lt;br /&gt;
&lt;br /&gt;
L'un des exemples les plus connu est celui de ''My Major Company''&amp;lt;ref&amp;gt; [http://www.mymajorcompany.com/ www.mymajorcompany.com]&amp;lt;/ref&amp;gt;, plateforme web participative qui permet aux amateurs de musique de financer leurs artistes préférés et de les produire collectivement. Ils cassent ainsi la spirale engendrée par les licences exclusives qui empêchent le partage des informations en le qualifiant de piratage.&lt;br /&gt;
&lt;br /&gt;
== Notes et références ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=L%27%C3%A9mergence_du_copyleft_et_des_licences_libres&amp;diff=16353</id>
		<title>L'émergence du copyleft et des licences libres</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=L%27%C3%A9mergence_du_copyleft_et_des_licences_libres&amp;diff=16353"/>
				<updated>2016-07-14T15:03:17Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Notions-clés''' : [https://groups.diigo.com/group/e_culture/search?what=%C3%A9thique éthique],  [https://groups.diigo.com/group/e_culture/search?what=compatibilit%C3%A9 compatibilité], [https://groups.diigo.com/group/e_culture/content/tag/eCulture eCulture], [https://groups.diigo.com/group/e_culture/content/tag/Copyleft Copyleft], [https://groups.diigo.com/group/e_culture/search?what=permaculture permaculture], [https://groups.diigo.com/group/e_culture/search?what=quatre+libert%C3%A9s+fondamentales%2C quatre libertés fondamentales], [https://groups.diigo.com/group/e_culture/search?what=copyright copyright], [https://groups.diigo.com/group/e_culture/search?what=domaine+public domaine public], [https://groups.diigo.com/group/e_culture/search?what=droit+d%27auteur droit d'auteur], [https://groups.diigo.com/group/e_culture/search?what=brevet brevet], [https://groups.diigo.com/group/e_culture/search?what=logiciel%20libre logiciel libre], [https://groups.diigo.com/group/e_culture/content/tag/cyberculture cyberculture], [https://groups.diigo.com/group/e_culture/content/tag/%22partage+du+savoir%22 partage du savoir], [https://groups.diigo.com/group/e_culture/content/tag/%22libre+de+droits%22 libre de droits], [https://groups.diigo.com/group/e_culture/search?what=Licence%20Creative%20Commons licences Creative Commons], [https://groups.diigo.com/group/e_culture/search?what=licence%20Art%20Libre licence Art Libre],[https://groups.diigo.com/group/e_culture/search?what=logiciel+libre logiciel libre].''&lt;br /&gt;
&lt;br /&gt;
'''Profils-clés :''' ''[https://groups.diigo.com/group/e_culture/search?what=Richard%20Stallman Richard Stallman], [https://groups.diigo.com/group/e_culture/search?what=Projet+GNU Projet GNU], [https://groups.diigo.com/group/e_culture/content/tag/FSF FSF], [https://groups.diigo.com/group/e_culture/search?what=Lawrence%20Lessig Lawrence Lessig], [https://groups.diigo.com/group/e_culture/search?what=creative+commons Creative Commons], [https://groups.diigo.com/group/e_culture/search?what=art+libre Art Libre], [https://fr.wikipedia.org/wiki/Antoine_Moreau Moreau Antoine].''&lt;br /&gt;
----&lt;br /&gt;
« Tous droits réservés », « marque déposée », « brevet », « copie ou reproduction réservée à un usage strictement privé »... Dès que nous parlons « culture », nous sommes ramenés à la notion de propriété, en l'occurrence intellectuelle. &lt;br /&gt;
Or, pour le courant de la culture Libre, les idées appartiennent à tous, un peu comme l'air et l'eau, nos besoins fondamentaux.&lt;br /&gt;
&lt;br /&gt;
Poème '''Rien n'est à nous''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Tu dis : « Cette pensée est à moi. » Non mon frère,&amp;lt;br&amp;gt;&lt;br /&gt;
''Elle est en toi, rien n’est à nous.&amp;lt;br&amp;gt;&lt;br /&gt;
''Tous l’ont eue ou l’auront. Ravisseur téméraire,&amp;lt;br&amp;gt;&lt;br /&gt;
''Au domaine commun bien loin de la soustraire,&amp;lt;br&amp;gt;&lt;br /&gt;
''Rend-la comme un dépôt : Partager est si doux !''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Henri-Frédéric Amiel (1821-1881), écrivain et philosophe suisse romand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==La culture Libre, bien au-delà du logiciel ==&lt;br /&gt;
Tous droits réservés, marque déposée, brevet, copie ou reproduction réservée à un usage strictement privé... Dès que nous parlons culture, nous sommes ramenés à la notion de propriété, en l'occurrence intellectuelle. Or, pour le courant de la culture libre1, les idées appartiennent à tous, un peu comme l'air et l'eau, nos besoins fondamentaux.&lt;br /&gt;
&lt;br /&gt;
1984 : Richard M. Stallman, alias RMS, commence à formaliser la première licence logicielle libre qui encadre juridiquement son projet de système d'exploitation libre : projet GNU. Depuis, la philosophie du libre s'est étendue progressivement à tous les domaines de société : art, éducation, recherche scientifique (savoirs libres, Open Science, etc.), production industrielle et mécanique (Open Hardware).&lt;br /&gt;
&lt;br /&gt;
Pour mémoire, l'adjectif « libre » implique, dans ce cadre, les quatre libertés fondamentales1 définies par la Fondation pour le Logiciel Libre (FSF). Progressivement, l'adoption des libertés fondamentales s'est répandue au-delà du seul logiciel :&lt;br /&gt;
* images libres ;&lt;br /&gt;
* documentations pédagogiques libres ;&lt;br /&gt;
* films libres ;&lt;br /&gt;
* plans d'architecture libres ;&lt;br /&gt;
* cartographie libre ;&lt;br /&gt;
* robotique libre ;&lt;br /&gt;
* musique libre ;&lt;br /&gt;
* recherche scientifique libre ;&lt;br /&gt;
* plans de fabrication de machines agricoles libres ;&lt;br /&gt;
* presse libre et participative.&lt;br /&gt;
 &lt;br /&gt;
Le projet ''Open Source Ecology'' est un bon exemple de l'application de la philosophie du libre au-delà du logiciel. Open Source Ecology crée et diffuse des plans pour la construction de cinquante « machines de base » pour créer, voire réinitialiser une civilisation2. Ce projet est dédié à l’élaboration conjointe de technologies reproductibles, open source et modernes pour des communautés villageoises résilientes (c'est-à-dire engagées dans le sevrage pétrochimique, à travers une transition technologique).&lt;br /&gt;
&lt;br /&gt;
Le projet se décrit ainsi : « En utilisant à la fois la permaculture et les ateliers de conception numérique pour la satisfaction des besoins de base, selon une méthodologie open source favorisant la reproduction à bas coût de l’ensemble des opérations, nous souhaitons aider chaque personne qui le désire à dépasser le stade de la survie et à évoluer vers la liberté. ».&lt;br /&gt;
 &lt;br /&gt;
==La Copyleft attitude==&lt;br /&gt;
&lt;br /&gt;
La culture du copyleft, également appelée culture libre, est née du monde des logiciels sous l'impulsion de RMS et de très nombreux contributeurs qui avaient un point commun : leur sens du bien commun. L'expression « logiciel libre » fait référence à la liberté et non au prix. Pour comprendre le concept, il faut penser à la liberté d'expression, non à l'entrée libre.&lt;br /&gt;
 &lt;br /&gt;
Inspiré par cette manière innovante d'envisager le traitement des créations, d'autres initiatives ont progressivement fait sortir le copyleft du seul monde des logiciels. L'une des premières fut le mouvement Copyleft Attitude, coanimé par Antoine Moreau, qui a lancé la ''licence d'Art Libre''&lt;br /&gt;
.&lt;br /&gt;
==Licences libres: un outil pour faire évoluer le copyright ==&lt;br /&gt;
&lt;br /&gt;
Dès leur apparition au XVIIIe siècle, copyright et droit d'auteur ont été la cible de vives critiques. Elles n'ont cessé de s'intensifier avec le développement des technologies facilitant la copie et le partage d'informations. Certaines personnes voient les licences libres comme un moyen d'abolir la notion même de droits sur les créations de l'esprit. Pourtant, l’objectif recherché est surtout d’encourager de manière simple et licite la circulation des œuvres, l’échange et la créativité.&lt;br /&gt;
&lt;br /&gt;
Les ''Creative Commons'' s’adressent ainsi aux auteurs qui préfèrent partager leur travail et enrichir le patrimoine commun (les Commons) de la culture et de l'information accessible librement. L'œuvre peut ainsi évoluer tout au long de sa diffusion. En revanche, les personnes souhaitant autoriser la communication de leur œuvre uniquement contre une rémunération devront opter pour le système général du droit d’auteur et non des licences libres.&lt;br /&gt;
&lt;br /&gt;
== Les deux grandes familles de licences ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Caractéristiques de la licence &lt;br /&gt;
! Dans la famille plutôt « partage » (Libre, Open Source, non exclusive)&lt;br /&gt;
! Dans la famille plutôt « exclusive » (limitative, privative, propriétaire) &lt;br /&gt;
|-&lt;br /&gt;
| Approche affirmée, les termes et licences les plus reconnus dans cette famille &lt;br /&gt;
| GPL, GFDL, ArtLibre, CreativeCommons BY-ShareAlike (alias CC-BY-SA), autres (Cf. FSF&amp;lt;ref&amp;gt;Voir [http://www.gnu.org/licenses/license-list.fr.html ''Liste de licences libres''] sur gnu.org.&amp;lt;/ref&amp;gt; ou OSI&amp;lt;ref&amp;gt;Voir [http://www.opensource.org/licenses/ ''Liste de licences reconnues par l'Open Source Initiative''] sur opensource.org.&amp;lt;/ref&amp;gt;), domaine public&lt;br /&gt;
| Tous droits réservés, avertissement que les copieurs seront poursuivis, brevets... &lt;br /&gt;
|-&lt;br /&gt;
| Approche ''réservée'' &lt;br /&gt;
| Licence Creative Commons avec la clause Non Commerciale, Open Source  &lt;br /&gt;
| Autorisation de reproduction possible au cas par cas, nous contacter. &lt;br /&gt;
|-&lt;br /&gt;
| Mention inconsciente &lt;br /&gt;
| « Tous usages autorisés » (risque de réappropriation) &lt;br /&gt;
| Aucune mention de copyright ni d'auteur pour des photos, images, films...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Les reconnaître==&lt;br /&gt;
'''Licence Art Libre '''&lt;br /&gt;
Conseillée pour l'art, la science, la pédagogie. La plus simple des licences libres, hors logiciels. Peu connue, elle est compatible avec la CC-BY-SA (même intention et validité juridique, autres formulations).&lt;br /&gt;
&lt;br /&gt;
'''Creative Commons'''&lt;br /&gt;
Les plus connues des licences de libre diffusion, elles sont largement répandues mais ne sont pas toutes libres (clauses Non-Commercial et Non-Derivatives, en l'occurrence). &lt;br /&gt;
&lt;br /&gt;
'''GFDL'''&lt;br /&gt;
Licence historique.&lt;br /&gt;
Elle convient très bien pour les modes d'emploi.&lt;br /&gt;
&lt;br /&gt;
'''La GPL'''&lt;br /&gt;
La plus répandue des licences libres pour les logiciels. C'est le symbole de la culture libre, par lequel tout a commencé.&lt;br /&gt;
&lt;br /&gt;
== Zoom sur les licences Creative Commons ==&lt;br /&gt;
&lt;br /&gt;
Lawrence Lessig a co-créé le mouvement Creative Commons et la fondation qui l'anime en 2001. Dix ans plus tard, cette famille de licences rassemble plusieurs centaines de millions d'œuvres. Leurs auteurs sont des artistes du monde entier, des employés de l'administration publique qui produisent des modes d'emploi, des volontaires sur Wikipedia, etc.&lt;br /&gt;
&lt;br /&gt;
La fondation Creative Commons a pour symbole général CC.&lt;br /&gt;
 &lt;br /&gt;
Le mouvement Creative Commons propose des contrats-types d’offre de mise à disposition d’œuvres en ligne ou hors-ligne (rien ne vous empêche de créer un CD ou un livre sous une licence Creative Commons). Inspirés par les licences de logiciels libres, ces textes facilitent l’utilisation et la réutilisation d’œuvres (textes, photos, musique, sites internet, etc.). Au lieu de soumettre toute exploitation des œuvres à l’autorisation préalable des titulaires de droits, les licences Creative Commons permettent à l’auteur d’autoriser à l’avance certaines utilisations selon des conditions exprimées par lui et d’en informer le public.&lt;br /&gt;
 &lt;br /&gt;
Les licences Creative Commons&amp;lt;ref&amp;gt;Wikipédia. [http://fr.wikipedia.org/wiki/Creative_commons ''Creative Commons''].&amp;lt;/ref&amp;gt;  ont été créées en partant du principe que la propriété intellectuelle était fondamentalement différente de la propriété physique, et du constat selon lequel les lois actuelles sur le copyright étaient un frein à la diffusion de la culture. &lt;br /&gt;
&lt;br /&gt;
Leur but est de fournir un outil juridique qui garantit à la fois la protection des droits de l'auteur d'une œuvre artistique et la libre circulation du contenu culturel de cette œuvre, ceci afin de permettre aux auteurs de contribuer à un patrimoine d'œuvres accessibles dans le domaine public (notion prise au sens large).&lt;br /&gt;
 &lt;br /&gt;
Les licences Creative Commons donnent le droit d'utiliser, de copier et redistribuer une création. Elles proposent différentes déclinaisons telles qu'autoriser ou interdire l'utilisation de l'œuvre dans un cadre commercial (option ''non commercial''), ainsi qu'autoriser ou interdire la modification d'une copie de la création (option pas de modification). Toutes les déclinaisons ont en commun l'attribut « Paternité » qui oblige à citer le nom de l'auteur de la création originale.&lt;br /&gt;
&lt;br /&gt;
Par exemple, pour la co-création encyclopédique Wikipedia, la mention exacte est : «Droit d'auteur : les textes sont disponibles sous licence Creative Commons - Paternité - Partage à l’identique ; d’autres conditions peuvent s’appliquer. Voyez les conditions d’utilisation pour plus de détails, ainsi que les crédits graphiques. En cas de réutilisation des textes de cette page, voyez comment citer les auteurs et mentionner la licence. »&lt;br /&gt;
&lt;br /&gt;
Cette mention de la licence est relativement longue. Une licence exclusive, interdisant toute copie et modification, est plus simple. Elle mentionne : © prénom nom, année, tous droits réservés. On devine là tout l'enjeu du développement durable appliqué au monde de l'information numérique : qui dit durable, dit détails précis. Qui dit détails précis, dit procédure plus compliquée. Comme le covoiturage est plus compliqué à emprunter que la voiture personnelle, les licences libres sont plus compliquées à utiliser que les licences qui privent de la liberté. Il s'agit de savoir si on veut ou non faire l'effort de se « (re)programmer » pour comprendre les différentes licences libres et la manière de les utiliser. C'est un automatisme à prendre. Une fois comprises et appliquées correctement, les licences libres sont, comme le covoiturage, un art de vivre ensemble, dans le partage, au quotidien.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ align=center |Licences Creative Commons&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Désignation complète du contrat&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Terme abrégé désignant la licence&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type de licence&lt;br /&gt;
|-&lt;br /&gt;
| Paternité  &lt;br /&gt;
| CC-'''BY''' &lt;br /&gt;
|Licence libre non copyleft&lt;br /&gt;
|-&lt;br /&gt;
| Paternité&amp;lt;br /&amp;gt;Partage des conditions initiales à l'identique || CC-'''BY-SA''' &lt;br /&gt;
| Licence libre copyleft&lt;br /&gt;
|-&lt;br /&gt;
| Paternité&amp;lt;br /&amp;gt;Pas de modification || CC-'''BY-ND'''  &lt;br /&gt;
&lt;br /&gt;
|Licence de libre diffusion&lt;br /&gt;
|-&lt;br /&gt;
| Paternité&amp;lt;br /&amp;gt;Pas d'utilisation commerciale || CC-'''BY-NC''' &lt;br /&gt;
|Licence de libre diffusion&lt;br /&gt;
|-&lt;br /&gt;
| Paternité&amp;lt;br /&amp;gt;Pas d'utilisation commerciale&amp;lt;br /&amp;gt;Partage des conditions initiales à l'identique || CC-'''BY-NC-SA''' &lt;br /&gt;
|Licence de libre diffusion&lt;br /&gt;
|-&lt;br /&gt;
| Paternité&amp;lt;br /&amp;gt;Pas d'utilisation commerciale&amp;lt;br /&amp;gt;Pas de modification || CC-'''BY-NC-ND''' &lt;br /&gt;
|Licence de libre diffusion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Paternité''' [BY] (Attribution):  l'œuvre peut être librement utilisée, à la condition de l'attribuer à l'auteur en citant son nom.&lt;br /&gt;
&lt;br /&gt;
'''Pas d'utilisation commerciale''' [NC] (''Noncommercial'') : le titulaire de droits peut autoriser tous les types d’utilisation ou au contraire restreindre aux utilisations non commerciales (les utilisations commerciales restant soumises à son autorisation).&lt;br /&gt;
&lt;br /&gt;
'''Pas de modification''' [ND] (''NoDerivs'') : le titulaire de droits peut continuer à réserver la faculté de réaliser des œuvres de type dérivées ou au contraire autoriser à l'avance les modifications, traductions.&lt;br /&gt;
&lt;br /&gt;
'''Partage des conditions initiales à l'identique''' [SA] (''ShareAlike'') : le titulaire des droits peut autoriser à l'avance les modifications ; peut se superposer l'obligation (SA) pour les œuvres dites dérivées d'être proposées au public avec les mêmes libertés (sous les mêmes options Creative Commons) que l'œuvre originale.&lt;br /&gt;
&lt;br /&gt;
[[fichier: Copy rights.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Libre, c'est comme libre de droits ? '''&lt;br /&gt;
Attention, il est fréquent qu'on confonde, à tort, les notions de création sous ''licence libre'' et c''réation libre de droits''. Les licences libres ont été décrites dans cet article. Par contre, libre de droits fait référence au ''domaine public'', c'est-à-dire aux créations qui ne sont pas (ou plus) couvertes par le droit d'auteur. Au bout d'un certain temps, variable selon les pays et les types de créations, généralement plusieurs dizaines d'années, les créations de l'esprit sortent du champ d'application du droit d'auteur classique. Elles sont alors utilisables (copiables, modifiables, réutilisables) sans autorisation explicite, parfois même sans citation de l'auteur original. C'est le domaine public ou la sphère des créations libres de droits. La grande différence avec les licences libres, c'est que ces dernières sont un choix délibéré des auteurs et que leur ''paternité'' reste acquise, c'est-à-dire qu'il faudra conserver les mentions de copyright (ou droit d'auteur) associées à la création, ce qui n'est pas indispensable pour des créations ''libres'' ''de droits''.&lt;br /&gt;
'''Et les banques d'images libres de droits ?'''&lt;br /&gt;
Il existe, notamment sur internet, des banques d'images dites libres de droits. Le terme est utilisé ici de manière abusive, car il laisse croire qu'il n'y a plus aucun droit d'auteur sur ces créations, ce qui est faux. Les banques d'images ou photos libres de droits regroupent des créations qu'il suffit d'acheter une seule fois pour en faire des usages multiples. &lt;br /&gt;
&lt;br /&gt;
Habituellement, si on acquiert le droit de publier une image pour l'édition de janvier 2011 d'un mensuel, on ne peut pas pour autant ré-utiliser cette même image pour la placer sur son site web ni la mettre dans l'édition d'avril du même mensuel. Il faudrait refaire la demande et souvent repasser à la caisse. Pour les banques d'images libres de droits, vous obtenez le droit d'utilisations multiples de la même image et c'est pour cela que ces collections se sont auto-proclamées libres de droits, tout en n'étant ni libres, ni dans le domaine public, ni gratuites. Pas facile de s'y retrouver, il faut l'avouer... À ne pas confondre donc, avec les bibliothèques d'images sous licence libre, comme Wikicommons, qui permettent de connaître l'auteur, de le mentionner, et de diffuser l'œuvre sans les restrictions imposées par les banques d'images citées ci-dessus, mais aux conditions posées par l'auteur lui-même. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sans licence, la diffusion de l'œuvre est compromise==&lt;br /&gt;
Les productions artisanales, d'amateurs ou de petites entreprises, sont bien souvent sans mention de licence. Ceci signifie qu'elles sont légalement non libres. Comme cette belle recette du chausson aux pommes trouvée sur un site web de gourmets mais sans mention de la licence.&lt;br /&gt;
Selon la loi, on ne peut pas la copier pour l'envoyer à sa cousine, même si on ne risque pas grand-chose. Et cette fameuse charte éthique d'une école trouvée sur un site web pédagogique, si bien rédigée qu'on pourrait la copier pour la donner à tous les élèves et à tous les parents ?&lt;br /&gt;
S'il n'y a pas de mention explicite que l'œuvre est sous licence libre, celui qui copie la charte éthique de l'école pour l'adapter à son collège, là-bas, dans la brousse africaine, commet un acte illégal. Il prend le risque d'être poursuivi par l'auteur et puni par la loi. Étant donné le contexte très encadré du copyright, beaucoup de personnes feront preuve de prudence : elles ne prendront tout simplement pas le risque de partager l'œuvre. &lt;br /&gt;
&lt;br /&gt;
En revanche, si on veut fluidifier les échanges d'informations, on prendra soin de décrire les termes de l'exercice du copyright. On les inscrira précisément dans un document nommé licence.&lt;br /&gt;
&lt;br /&gt;
Chacun peut choisir des termes spécifiques et fonder sa propre licence, mais c'est un long travail qui doit être vérifié par des juristes spécialisés qui vous diront s'ils respectent les conventions en la matière. Si ce n'est pas le cas, une licence fait-maison pourra être reconnue comme nulle.&lt;br /&gt;
&lt;br /&gt;
De plus, cette licence aux conditions inédites étant très peu répandue, peu de créateurs l'utiliseront. Cela prend en effet du temps d'étudier précisément les termes de chaque licence au cas où l'on voudrait réutiliser les créations qu'elle protège. Et songez au casse-tête pour quelqu'un voulant intégrer à une création des contenus provenant de cinquante créateurs ayant chacun fait leur propre licence ! &lt;br /&gt;
&lt;br /&gt;
Heureusement, les ''licences libres'' peuvent être utilisées pour toutes les créations relevant du droit d'auteur. Elles apportent de nombreuses possibilités, à commencer par le droit d'officialiser le partage de ses œuvres, dans des conditions plus ou moins restrictives, mais néanmoins standardisées intelligemment, en vue de l'intérêt général. &lt;br /&gt;
&lt;br /&gt;
Concrètement, si vous voyez une œuvre avec l'une des mentions suivantes, vous pouvez alors librement (c'est-à-dire que vous êtes libre de le faire ou non !) utiliser, copier, redistribuer, modifier (une copie de) l'œuvre :&lt;br /&gt;
&lt;br /&gt;
* « Copyleft (+ année) + nom de l'auteur » ;&lt;br /&gt;
* « Copyright (+ année) + nom auteur + sous Licence Art Libre » ;&lt;br /&gt;
* « Copyright (+ année) cette œuvre est libre ». &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Accord de «non-prolifération» des licences==&lt;br /&gt;
On parle généralement de traité de non-prolifération pour l'arsenal nucléaire. Mais sur internet où ne règnent que des informations, le terme est aussi utilisé&amp;lt;ref&amp;gt;Wikipédia. [http://en.wikipedia.org/wiki/License_proliferation ''License proliferation'']; Joi Ito. [http://joi.ito.com/weblog/2010/07/27/the-issue-of-li.html ''The issue of license proliferation'']. 2010.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Face à la découverte de la possibilité de créer sa propre licence, on a assisté au tournant du deuxième millénaire à une flambée du nombre de licences. Parmi elles, signalons GPL (GNU General Public License), Art Libre, Creative Commons, FreeBSD, etc. Elles découlent d'un mouvement tellement développé et apprécié qu’il existe un nombre incroyable de licences dites « Libre » ou « Open Source ». De la plus connue, la GPL (qui s'appuie sur les quatre libertés fondamentales de la culture Libre), à la plus folle, la PizzaGPL (« tu me files une pizza, je te file mon contenu »). Ceci a poussé les ténors de la culture Libre à s'unir pour lancer une campagne de non-prolifération des licences...&lt;br /&gt;
&lt;br /&gt;
Leur but : éviter de perdre les utilisateurs dans la jungle des termes d'usage d'une œuvre et leur permettre de s'y retrouver avec des licences valides juridiquement, principalement celles permettant le partage et évitant l'exclusivité d'usage qui limite la créativité et l'innovation. C'est notamment cette campagne de non-prolifération qui a donné une certaine force aux divers projets de la culture Libre. &lt;br /&gt;
&lt;br /&gt;
En ce début des années 2000, le nombre de licences libres s’est stabilisé et des millions d'auteurs les utilisent pour des milliards d’œuvres logicielles, photos, vidéos, etc.&lt;br /&gt;
&lt;br /&gt;
==Conclusion ==&lt;br /&gt;
Avec le numérique et internet, nous pouvons facilement passer du statut de simples utilisateurs-consommateurs de créations à celui de producteurs. Il est peut-être intéressant de rappeler à tous les producteurs (actuels ou en devenir) : sans mention explicite, c'est la simple consultation qui va être autorisée, ce qui est dommage car c'est un frein à la fluidité intrinsèque des échanges d'idées, de modes d'emploi et de faits. &lt;br /&gt;
&lt;br /&gt;
Nous préconisons donc de :&lt;br /&gt;
 &lt;br /&gt;
1. Garder sous droit d'auteur simple (usage exclusif) les créations que vous ne souhaitez pas diffuser, ou ne diffuser que dans un cadre très restreint comme des photos de familles, par exemple. Pour cela, rien à faire de spécial, si ce n'est penser à indiquer qui est le détenteur des droits relatifs à ces créations (avec vos coordonnées pour être contacté-e au cas où...). &lt;br /&gt;
&lt;br /&gt;
2. Pour les créations qui auraient un intérêt – même modeste – pour d'autres, mentionner explicitement une licence libre. Les deux licences libres les plus connues, utilisées et recommandées par les ténors du sujet :&lt;br /&gt;
 &lt;br /&gt;
La ''Licence Art Libre'', décrite sur le site Copyleft Attitude : artlibre.org1. Malgré son nom, elle est aussi applicable à bien des domaines non artistiques au sens classique. C'est celle qui régit cet ouvrage. &lt;br /&gt;
La licence ''Creative Commons BY-SA '': les termes sont différents mais expriment à peu près la même chose que la ''Licence Art Libre''. Par exemple, c'est la licence utilisée sur wikipedia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liens externes ==&lt;br /&gt;
* Wikipédia. [http://fr.wikipedia.org/wiki/Culture_libre ''Culture libre''].&lt;br /&gt;
&lt;br /&gt;
== Notes et références ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=D%C3%A9finition_des_TIC&amp;diff=16123</id>
		<title>Définition des TIC</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=D%C3%A9finition_des_TIC&amp;diff=16123"/>
				<updated>2016-07-11T10:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Notions-clés :''' ''[https://groups.diigo.com/group/e_culture/content/tag/technologie technologie], [https://groups.diigo.com/group/e_culture/content/tag/communication communication], [https://groups.diigo.com/group/e_culture/content/tag/information information], [https://groups.diigo.com/group/e_culture/content/tag/tic TIC], [https://groups.diigo.com/group/e_culture/content/tag/ICT ICT], [https://groups.diigo.com/group/e_culture/content/tag/TICE TICE].''&lt;br /&gt;
&lt;br /&gt;
'''Profils-clés :''' ''[https://groups.diigo.com/group/e_culture/content/tag/%22Claude+Shannon%22 Claude Shannon].''&lt;br /&gt;
-----------------&lt;br /&gt;
S'il vous prend l'envie d'assister à une conférence qui traite des problématiques d'internet, souvent on vous parlera de TIC, ICT, voire TSI (technologies de la société de l'information). De jolis acronymes, couramment utilisés dans les milieux académiques et scolaires, qui servent à désigner une thématique aux contours finalement assez flous. De quoi s'agit-il exactement ? D'internet ? D'informatique ? De télécommunication ? Aussi surprenant que cela puisse paraître, il n'existe pas de consensus sur la définition des technologies de l'information et de la communication (TIC).&lt;br /&gt;
Une première approche consiste à se concentrer sur la notion de communication ou sur la notion d'information (numérique). Il s'agit en réalité de la même chose. Seul l'état diffère : à l'état fixe (comme la glace) nous avons l'information ; en mouvement (comme l'eau et la vapeur), nous avons la communication. Le piège, c'est de rester fixé sur le terme technologies, car ce qui compte, ce sont les pratiques, les usages, les méthodes et les personnes. Les outils techniques, qui se renouvellent en permanence, sont à leur service. &lt;br /&gt;
&lt;br /&gt;
Les informations sont comme des photographies de nos réalités : elles sont statiques. La communication est comme un film : une série de photographies qui se succèdent. La communication, c’est donc de l’information en mouvement. C'est le principe même décrit dans la théorie de l'information par Claude Shannon&amp;lt;ref&amp;gt;[http://pespmc1.vub.ac.be/books/Shannon-TheoryComm.pdf ''A Mathematical Theory of Communication'']. The Belle System Technical Journal, vol. 27, 1948.&amp;lt;/ref&amp;gt;. Dans toutes les opérations de communication, il y a animation – assemblage et exploitation – de quatre types de paramètres : des informations, des technologies, des utilisateurs, des méthodologies. La communication est donc à l’information ce que le cinéma est à la photographie : plus riche, plus complexe, avec pour conséquence plus de potentiel ! &lt;br /&gt;
&lt;br /&gt;
Dans l’expression TIC, il y a redondance, I et C étant la même chose, dans un état différent. Il en va de même pour les autres expressions associant information et communication comme par exemple : Information &amp;amp; Communication Technologies - en anglais, alias ICT, également IT pour Information Technologies (les technologies de l’information), et Systèmes d’Information et de Communication.&lt;br /&gt;
&lt;br /&gt;
== Références ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Accueil&amp;diff=16100</id>
		<title>Accueil</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Accueil&amp;diff=16100"/>
				<updated>2016-06-30T14:47:10Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Télécharger ce livre en PDF ?''' &lt;br /&gt;
&lt;br /&gt;
Dernière version en date : version  Beta 1.0 (Avril 2013 - PDF, 37.08 Mo), [http://www.ynternet.org/ressources/livre-citoyen-du-net/ cliquez sur l'image ci-dessous]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Contribuer ?''' Découvrez d'abord la [http://www.netizen3.org/index.php/Wiki_livre_Netizenship:Accueil Communauté des contributeurs] et l'[http://www.netizen3.org/index.php/Aide:Accueil Aide générale] wiki.&lt;br /&gt;
&lt;br /&gt;
* [[Table des matières]] du livre citoyens du net, en version wiki pour '''vos''' contributions.&lt;br /&gt;
* [http://netizen.stadja.net/#/usage/search Notre application des Tags] pour documenter le livre citoyens du net, en version collaborative.&lt;br /&gt;
* [[Racines de l'économie numérique]], une adaptation du chapitre 5 pour montrer ses liens avec l'Economie Sociale.&lt;br /&gt;
* [[Netizen Economy]], une adaptation du livre en anglais, résumant CDN sous l'angle économie et citoyenneté&lt;br /&gt;
* [https://drive.google.com/open?id=0B1HMjYCverGlWkphZDRKSVFjdkU Netizenship Polish edition], une adaptation du livre en polonais&lt;br /&gt;
* [[CoWaBoo]], une plateforme qui facilite la gestion des signets (bookmarks)&lt;br /&gt;
* [[Credit Commons]], A platform of intercommunity transactions -  Une plateforme des transactions intracommunautaires (blockchain)&lt;br /&gt;
* [http://www.wikinomics-project.eu/badges/ Wikinomics Badges], openbadges scenarios et activités liées avec la Wikinomie&lt;br /&gt;
* [[5 STPDE]],The socio-technical properties of digital environments &lt;br /&gt;
* [[ESIC]],European Social Innovation Competition&lt;br /&gt;
* [[eCulture Project]], Présentation du projet Interreg &amp;quot;eCulture&amp;quot; &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Fichier:Citoyen_du_NET_042013WEB_1.jpg‎|link=http://www.ynternet.org/ressources/livre-citoyen-du-net/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Couverture'''&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons_infrastructure&amp;diff=16097</id>
		<title>Credit Commons infrastructure</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons_infrastructure&amp;diff=16097"/>
				<updated>2016-04-04T10:58:37Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Credit Commons infrastructure is a proposal for new infrastructure to link new and existing grassroots local exchange communities and commercial trade exchanges with an open exchange protocol. Such an infrastructure for inter-community exchange cannot be considered merely as a technological project but requires a sociotechnical approach. Ideally the approach should be participative, involving not only the exchanges but other organisations such as academic&lt;br /&gt;
institutions. Existing complementary currency interchange solutions such as the ZART system (Huber et Martignoni, 2013) based around Zurich and CES in Cape Town have fallen short of expectations because of both technical and social constraints, but they demonstrate clearly the need for a more formal, more accessible solution which we propose be called ‘The Credit Commons’. In this sense, the proposed infrastructure would operate on the following levels&lt;br /&gt;
developed in this paper:&lt;br /&gt;
&lt;br /&gt;
Mutual credit: inclusive, cross-community participation, based on local communities accounting systems and mutual credit principles. Business entities engaging in bartering, online payments and transactions services, timebanks, LETS each with their respective time management systems are possible Credit Commons nodes. The Commons Market, an awareness mechanism for inter-community exchanges and transactions, including a community noticeboard, an open marketplace, where entities can exchange directly from their accounting systems and where new members will be, transparently, integrated.&lt;br /&gt;
&lt;br /&gt;
The open payments layer is the technical backbone of the Credit Commons. Existing commercial and grassroots accounting systems would connect to the credit commons through a public API, but would be granted credit only by actors who trust them. The Credit Commons implies a participative design methodology, integrating a horizontal gender approach on Credit Common’s impact, social metrics and evaluation.&lt;br /&gt;
&lt;br /&gt;
Credit commons is an initiative designed and supported by various organizations including the Ynternet.org Foundation, the Community Forge Association, Community Exchange Systems, the Biomimicry Swiss Network and the University of Applied Sciences Western Switzerland (HES-SO) and others.&lt;br /&gt;
&lt;br /&gt;
''This paper is to be presented during [http://www.iasc-commons.org/ The International Association for the Study of the Commons (IASC)] [http://conferences.iasc-commons.org/index.php/iasc/IASC_Europe_Bern2016/schedConf/overview Regional Conference]'' in May 2016.&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons_infrastructure&amp;diff=16096</id>
		<title>Credit Commons infrastructure</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons_infrastructure&amp;diff=16096"/>
				<updated>2016-04-04T10:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Credit Commons infrastructure is a proposal for new infrastructure to link new and existing grassroots local exchange communities and commercial trade exchanges with an open exchange protocol. Such an infrastructure for inter-community exchange cannot be considered merely as a technological project but requires a sociotechnical approach. Ideally the approach should be participative, involving not only the exchanges but other organisations such as academic&lt;br /&gt;
institutions. Existing complementary currency interchange solutions such as the ZART system (Huber et Martignoni, 2013) based around Zurich and CES in Cape Town have fallen short of expectations because of both technical and social constraints, but they demonstrate clearly the need for a more formal, more accessible solution which we propose be called ‘The Credit Commons’. In this sense, the proposed infrastructure would operate on the following levels&lt;br /&gt;
developed in this paper:&lt;br /&gt;
&lt;br /&gt;
Mutual credit: inclusive, cross-community participation, based on local communities accounting systems and mutual credit principles. Business entities engaging in bartering, online payments and transactions services, timebanks, LETS each with their respective time management systems are possible Credit Commons nodes. The Commons Market, an awareness mechanism for inter-community exchanges and transactions, including a community noticeboard, an open marketplace, where entities can exchange directly from their accounting systems and where new members will be, transparently, integrated.&lt;br /&gt;
&lt;br /&gt;
The open payments layer is the technical backbone of the Credit Commons. Existing commercial and grassroots accounting systems would connect to the credit commons through a public API, but would be granted credit only by actors who trust them. The Credit Commons implies a participative design methodology, integrating a horizontal gender approach on Credit Common’s impact, social metrics and evaluation.&lt;br /&gt;
&lt;br /&gt;
Credit commons is an initiative designed and supported by various organizations including the Ynternet.org Foundation, the Community Forge Association, Community Exchange Systems, the Biomimicry Swiss Network and the University of Applied Sciences Western Switzerland (HES-SO) and others.&lt;br /&gt;
&lt;br /&gt;
''This paper is to be presented during the [http://www.iasc-commons.org/ The International Association for the Study of the Commons (IASC)] [http://conferences.iasc-commons.org/index.php/iasc/IASC_Europe_Bern2016/schedConf/overview Conference Regional Conference]'' in May 2016.&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons_infrastructure&amp;diff=16095</id>
		<title>Credit Commons infrastructure</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons_infrastructure&amp;diff=16095"/>
				<updated>2016-04-04T10:51:55Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : Page créée avec « The Credit Commons infrastructure is a proposal for new infrastructure to link new and existing grassroots local exchange communities and commercial trade exchanges with a... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Credit Commons infrastructure is a proposal for new infrastructure to link new and existing grassroots local exchange communities and commercial trade exchanges with an open exchange protocol. Such an infrastructure for inter-community exchange cannot be considered merely as a technological project but requires a sociotechnical approach. Ideally the approach should be participative, involving not only the exchanges but other organisations such as academic&lt;br /&gt;
institutions. Existing complementary currency interchange solutions such as the ZART system (Huber et Martignoni, 2013) based around Zurich and CES in Cape Town have fallen short of expectations because of both technical and social constraints, but they demonstrate clearly the need for a more formal, more accessible solution which we propose be called ‘The Credit Commons’. In this sense, the proposed infrastructure would operate on the following levels&lt;br /&gt;
developed in this paper:&lt;br /&gt;
&lt;br /&gt;
Mutual credit: inclusive, cross-community participation, based on local communities accounting systems and mutual credit principles. Business entities engaging in bartering, online payments and transactions services, timebanks, LETS each with their respective time management systems are possible Credit Commons nodes. The Commons Market, an awareness mechanism for inter-community exchanges and transactions, including a community noticeboard, an open marketplace, where entities can exchange directly from their accounting systems and where new members will be, transparently, integrated.&lt;br /&gt;
&lt;br /&gt;
The open payments layer is the technical backbone of the Credit Commons. Existing commercial and grassroots accounting systems would connect to the credit commons through a public API, but would be granted credit only by actors who trust them. The Credit Commons implies a participative design methodology, integrating a horizontal gender approach on Credit Common’s impact, social metrics and evaluation.&lt;br /&gt;
&lt;br /&gt;
Credit commons is an initiative designed and supported by various organizations including the Ynternet.org Foundation, the Community Forge Association, Community Exchange Systems, the Biomimicry Swiss Network and the University of Applied Sciences Western Switzerland (HES-SO) and others.&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16094</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16094"/>
				<updated>2016-04-04T10:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last months (end of 2015 - 2016) to produce a short of beta implementation of the [[Credit Commons infrastructure]]. '''Credit commons as [[A money for the solidarity economy]]''' is a rising concept that involves a wide community of practitioners, experts, activists and researchers.&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community socio-technical project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our [http://prototype.stadja.net/cowaboo/stellar/communityCreation.html pre- prototype for cross community transactions] a possible, partly, implementation of the  Credit Commons infrastructure (soon on creditcommons.net).''' using [https://www.stellar.org/ Stellar] for tracking blockchain transactions, with data for the Community creation saved on [https://ipfs.io/ IPFS]. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible. Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on [[CoWaBoo]]. [[CoWaBoo]] is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts.&lt;br /&gt;
&lt;br /&gt;
This effort comes with few more results:&lt;br /&gt;
&lt;br /&gt;
1. Our Ynternet.org response to the [http://www.haslerstiftung.ch/en/foundation/news/hasler-grand-challenge Hasler Grand Challenge], entitled [[Shaping the future of financial technologies]]&lt;br /&gt;
&lt;br /&gt;
2. A research position paper from David Fayon entitled [[Bank disruption: from DIMM (DIgital Maturity Model) to BIMM (Bank Internet Maturity Model)]]&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16093</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16093"/>
				<updated>2016-04-04T10:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last months (end of 2015 - 2016) to produce a short of beta implementation of the [[Credit Commons infrastructure}]]. '''Credit commons as [[A money for the solidarity economy]]''' is a rising concept that involves a wide community of practitioners, experts, activists and researchers.&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community socio-technical project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our [http://prototype.stadja.net/cowaboo/stellar/communityCreation.html pre- prototype for cross community transactions] a possible, partly, implementation of the  Credit Commons infrastructure (soon on creditcommons.net).''' using [https://www.stellar.org/ Stellar] for tracking blockchain transactions, with data for the Community creation saved on [https://ipfs.io/ IPFS]. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible. Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on [[CoWaBoo]]. [[CoWaBoo]] is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts.&lt;br /&gt;
&lt;br /&gt;
This effort comes with few more results:&lt;br /&gt;
&lt;br /&gt;
1. Our Ynternet.org response to the [http://www.haslerstiftung.ch/en/foundation/news/hasler-grand-challenge Hasler Grand Challenge], entitled [[Shaping the future of financial technologies]]&lt;br /&gt;
&lt;br /&gt;
2. A research position paper from David Fayon entitled [[Bank disruption: from DIMM (DIgital Maturity Model) to BIMM (Bank Internet Maturity Model)]]&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16092</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16092"/>
				<updated>2016-04-04T10:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last months (end of 2015 - 2016) to produce a short of beta implementation of the '''Credit Commons infrastructure. Credit commons as [[A money for the solidarity economy]]''' is a rising concept that involves a wide community of practitioners, experts, activists and researchers.&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community socio-technical project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our [http://prototype.stadja.net/cowaboo/stellar/communityCreation.html pre- prototype for cross community transactions] a possible, partly, implementation of the  Credit Commons infrastructure (soon on creditcommons.net).''' using [https://www.stellar.org/ Stellar] for tracking blockchain transactions, with data for the Community creation saved on [https://ipfs.io/ IPFS]. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible. Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on [[CoWaBoo]]. [[CoWaBoo]] is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts.&lt;br /&gt;
&lt;br /&gt;
This effort comes with few more results:&lt;br /&gt;
&lt;br /&gt;
1. Our Ynternet.org response to the [http://www.haslerstiftung.ch/en/foundation/news/hasler-grand-challenge Hasler Grand Challenge], entitled [[Shaping the future of financial technologies]]&lt;br /&gt;
&lt;br /&gt;
2. A research position paper from David Fayon entitled [[Bank disruption: from DIMM (DIgital Maturity Model) to BIMM (Bank Internet Maturity Model)]]&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16091</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16091"/>
				<updated>2016-04-04T10:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last months (end of 2015 - 2016) to produce a short of beta implementation of the '''Credit Commons infrastructure. Credit commons as [[A money for the solidarity economy]]''' is a rising concept that involves a wide community of practitioners, experts, activists and researchers.&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community socio-technical project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our [http://prototype.stadja.net/cowaboo/stellar/communityCreation.html pre- prototype for cross community transactions] (soon on creditcommons.net).''' using [https://www.stellar.org/ Stellar] for tracking blockchain transactions, with data for the Community creation saved on [https://ipfs.io/ IPFS]. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible. Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on [[CoWaBoo]]. [[CoWaBoo]] is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts.&lt;br /&gt;
&lt;br /&gt;
This effort comes with few more results:&lt;br /&gt;
&lt;br /&gt;
1. Our Ynternet.org response to the [http://www.haslerstiftung.ch/en/foundation/news/hasler-grand-challenge Hasler Grand Challenge], entitled [[Shaping the future of financial technologies]]&lt;br /&gt;
&lt;br /&gt;
2. A research position paper from David Fayon entitled [[Bank disruption: from DIMM (DIgital Maturity Model) to BIMM (Bank Internet Maturity Model)]]&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Bank_disruption:_from_DIMM_(DIgital_Maturity_Model)_to_BIMM_(Bank_Internet_Maturity_Model)&amp;diff=16090</id>
		<title>Bank disruption: from DIMM (DIgital Maturity Model) to BIMM (Bank Internet Maturity Model)</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Bank_disruption:_from_DIMM_(DIgital_Maturity_Model)_to_BIMM_(Bank_Internet_Maturity_Model)&amp;diff=16090"/>
				<updated>2016-04-04T10:29:43Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : Page créée avec « ==Bank disruption: from DIMM (DIgital Maturiy Model) to BIMM (Bank Internet Maturity Model)==  ===Digital transformation affects every kind of organizations=== Digital tra... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bank disruption: from DIMM (DIgital Maturiy Model) to BIMM (Bank Internet Maturity Model)==&lt;br /&gt;
&lt;br /&gt;
===Digital transformation affects every kind of organizations===&lt;br /&gt;
Digital transformation1 mainly affects large organizations not from the Internet, with an established market (often based on facts monopolies inherited from the State or an exclusive regulation in a particular territory) who must adapt their business models to survive the disruption imposed by new companies and startup and gradually all sectors. The concept is the subject of a buzz in the external communication of companies, often without definition2 or delimitation and appropriate method taking into account their organizational and strategic contingency elements and managerial associates (culture, business, ...).&lt;br /&gt;
&lt;br /&gt;
In the academic world, the question is addressed by some work including in particular those conducted by the Massachusetts Institute of Technology (MIT Center for Digital Business) in partnership with Cap Gemini Consulting which resulted in the definition of a schema for understanding the digital transformation. This work was also realized by the publication of the book Leading Digital in October 2014 and were renewed for 3 years.&lt;br /&gt;
Our research project is based on these questions and start of work done for the book Digital Transformation (October 2014, Pearson) and the digital maturity measurement tool associated, DIMM (DIgital Maturity Model). The contribution of the book lies in the construction of a model for measuring the digital maturity of any organization at a t time that comes at the service of the organization's strategy. This one is built on 5 levers (Organization, Products and Services, People, Technology and Innovation, Environment) and 117 indicators to determine for each of them where the organization is located in its digital maturity.&lt;br /&gt;
&lt;br /&gt;
===BIMM, new tool developed to reach the Hasler grand challenge===&lt;br /&gt;
The aim is to build a model based on Creative Commons licence to be widely used, to reach operational issues, for the digital transformation process of the bank universe. The conceptual and analytical framework taken refers to the work of Jay Galbraith on the &amp;quot;organizational design&amp;quot; and the adaptation of &amp;quot;best practices&amp;quot; often from pure players, GAFA and an adoption of the technologies used by the main Web leaders companies : cloud * aaS, mobility, big data, etc.&lt;br /&gt;
The five socio-technical properties of digital environments shall be demonstrated:&lt;br /&gt;
&lt;br /&gt;
1. decentralization: an open architecture in P2P &lt;br /&gt;
&lt;br /&gt;
2. asynchronicity: choice of communicating at any time (as Evernote does) with offline and online mode without losing each operation/transaction performed&lt;br /&gt;
&lt;br /&gt;
3. persistence : same role for every end-user in a P2P way&lt;br /&gt;
&lt;br /&gt;
4. multilateralism: possibly the inclusion of a social network for the bank (for example Venmo from PayPal)&lt;br /&gt;
&lt;br /&gt;
5. instantaneity: every operation is immediately updated in the DBMS or architecture used&lt;br /&gt;
&lt;br /&gt;
To reach this objective, the base model, DIMM, shall be adapted and enhanced for the bank philosophia. The approach for digital transformation of the bank is as for every digital change both top-down (new business models, new services imagined from the top management: strategy, IT, marketing and human resource management are the most involved) and bottom-up (idea from the people from the bank but also clients, partners, suppliers in order to have an open innovation process).  The research methodology will be based on field studies focusing on the banking sector with an international benchmark in particular including:&lt;br /&gt;
&lt;br /&gt;
- The development of fintechs and phenomena that will revolutionize the industry: virtual currency such as Bitcoin and loyalty programs as well as PayPal developments, crowdfunding, automation of certain processes and tasks performed by financial advisors, changes induced by multichannel and multidevice connections and those which can't be addressed by the CRM, etc. ;&lt;br /&gt;
&lt;br /&gt;
- An analysis of the different strategies that banks conduct for their digital transformation: creation of centers dedicated to innovation, partnerships, startups redemptions, etc.&lt;br /&gt;
&lt;br /&gt;
===How to measure the digital transformation of the bank with BIMM?===&lt;br /&gt;
To build this improved model called BIMM, a qualitative and quantitative survey will be performed before. It will allow us to define/enhance the KPIs used to scale each component of the maturity level.&lt;br /&gt;
The work performed will define digital maturity indicators for the banking sector (with new numerical ratios that will improve the management both at strategic and operational levels). Each indicator will have a different weight in order to give a level of maturity on each lever. Some idea for the KPIs are hereby summarized:&lt;br /&gt;
&lt;br /&gt;
APIs (with internalization of heart business developments  - APIs and user experience) developed by the infrastructure of the bank to enable the creation of an ecosystem (start-up with new services and products)&lt;br /&gt;
&lt;br /&gt;
Open data with the respect of the legislation in all the countries where the bank or financial institution is present&lt;br /&gt;
&lt;br /&gt;
POCs developed by the bank and its ecosystem to enhance existing products or create new ones&lt;br /&gt;
&lt;br /&gt;
Use of cryptocurrency and blockchain technology in order to have a P2P system&lt;br /&gt;
&lt;br /&gt;
GNU/Linux: the challenge of the bank will be to make the translation from Cobol and old DBMS systems to agile tools&lt;br /&gt;
&lt;br /&gt;
Bankpedia (a Wikipedia like for the bank universe) to share some knowledge for everyone&lt;br /&gt;
&lt;br /&gt;
Smartphone and IoT devices for the payment but also every kind of operations of everyday’s life&lt;br /&gt;
&lt;br /&gt;
More the bank will developed a widely open and secure technology infrastructure with relevant services for its customers, higher its maturity level will be.&lt;br /&gt;
&lt;br /&gt;
David Fayon&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16089</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16089"/>
				<updated>2016-04-04T10:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last months (end of 2015 - 2016) to produce a short of beta implementation of the '''Credit Commons infrastructure. Credit commons as [[A money for the solidarity economy]]'''&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our [http://prototype.stadja.net/cowaboo/stellar/communityCreation.html pre- prototype for cross community transactions] (soon on creditcommons.net).''' using [https://www.stellar.org/ Stellar] for tracking blockchain transactions, with data for the Community creation saved on [https://ipfs.io/ IPFS]. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible. Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on [[CoWaBoo]]. [[CoWaBoo]] is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts.&lt;br /&gt;
&lt;br /&gt;
This effort comes with few more results:&lt;br /&gt;
&lt;br /&gt;
1. Our Ynternet.org response to the [http://www.haslerstiftung.ch/en/foundation/news/hasler-grand-challenge Hasler Grand Challenge], entitled [[Shaping the future of financial technologies]]&lt;br /&gt;
&lt;br /&gt;
2. A research position paper from David Fayon entitled [[Bank disruption: from DIMM (DIgital Maturity Model) to BIMM (Bank Internet Maturity Model)]]&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Shaping_the_future_of_financial_technologies&amp;diff=16088</id>
		<title>Shaping the future of financial technologies</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Shaping_the_future_of_financial_technologies&amp;diff=16088"/>
				<updated>2016-04-04T10:26:15Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hasler Grand Challenge - Shaping the future of financial technologies (March 2016)==&lt;br /&gt;
&lt;br /&gt;
===Our motivation===&lt;br /&gt;
We are considering Switzerland as a fertile soil for a cornucopia of civic, community-driven and entrepreneurial projects seeking to relocalise value production and supply chains; rebuild neighbourhoods and relationships to producers and products; identify rewarding work for the underemployed; and provide learning opportunities for the youth. However, these efforts remain largely isolated and dispersed, with few opportunities for scaling-up their resources. Distributed financial technologies could be offering the methods, metrics and infrastructure for these initiatives to connect together, without interfering with their internal values and missions, aiming at transforming solidarity economy to something larger than the sum of its parts.&lt;br /&gt;
&lt;br /&gt;
===Our challenge===&lt;br /&gt;
Create a financial technology infrastructure, an open and neutral intra-community protocol, that will empower credit and trade possibilities of existing communities and initiate innovative economic models. Such an infrastructure should enable all business, communities and other actors such as financial institutions to experiment on alternative credit and financing resources.&lt;br /&gt;
&lt;br /&gt;
===Defining the challenge===&lt;br /&gt;
The challenge is vast, complex and multi threaded, but existing technologies such as blockchain are designed to respond to similar prerequisites. However, the fact of launching a public blockchain does not, in itself, solve the problem. Our challenge will be defined on:&lt;br /&gt;
&lt;br /&gt;
➔	Enabling multi currency transactions from various actors, proposing an appropriate open and neutral protocol&lt;br /&gt;
&lt;br /&gt;
➔	Integrating transactions deriving from existing software, such as accountability and trading systems&lt;br /&gt;
&lt;br /&gt;
➔	Demonstrating “real intra-community transactions” implicating business, communities and other entities&lt;br /&gt;
&lt;br /&gt;
➔	Empowering community based governance for the sustainability of the infrastructure itself, notably through the use of smart contracts   &lt;br /&gt;
The above challenge requirements set the basis for a transdisciplinary research effort, that is heavily based on ICT competences while incorporating a set of socio economical parameters.&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
Acknowledging the long term possibilities and results of our challenge, we are proposing the following success metrics for its mid term realisation (3 years’ time): &lt;br /&gt;
&lt;br /&gt;
1.	At least one hundred (100) business, communities, associations, cooperatives or other entities such as timebanks, LETS, alternative currency initiatives, connected with their management - accountability software to the intra-community infrastructure.&lt;br /&gt;
&lt;br /&gt;
2.	At least one thousand (1000) users having access to the infrastructure, directly through the use of their existing systems.&lt;br /&gt;
&lt;br /&gt;
3.	At least one thousand (1000) transactions being concluded through the intra-community infrastructure.&lt;br /&gt;
&lt;br /&gt;
===State of the art===&lt;br /&gt;
There are various existing ICT initiatives that compliment alternative currencies with a plethora of cryptocurrency - blockchain implementations.  While an alternative currency (or private currency) can arise as people begin to use a certain commodity as a currency, mutual credit is a form of alternative currency, in which the currency used in a transaction can be created at the time of the transaction. Researchers need to develop a good grasp, and propose interoperable connections of the infrastructure, with: &lt;br /&gt;
&lt;br /&gt;
➔	Cryptocurrencies as a medium of exchange using cryptography to secure the transactions and to control the creation of new units . &lt;br /&gt;
&lt;br /&gt;
➔	Mutual credit, particularly on its self-regulating possibilities, by introducing caps on negative balance that can be raised as balances are paid off, &lt;br /&gt;
membership agreements and various levels of community participation .&lt;br /&gt;
&lt;br /&gt;
➔	Local exchange trading systems (LETS) such as the Community Exchange System , the Echo business trading network and others. &lt;br /&gt;
&lt;br /&gt;
➔	Commonly used accountability software such as Odoo  (former OpenERP), Oracle, Microsoft ERP products and others&lt;br /&gt;
&lt;br /&gt;
===Submitter's role===&lt;br /&gt;
Ynternet.org Foundation, through its scientific committee , is gathering renown experts (ie. Jacques Vallée known for his work at SRI International on the network information center for the ARPANET) in finance and technology with result-oriented successful micro-entrepreneurs, experienced on managing societal transitions. Our raison d’etre is described in one single key word : netizenship, alias citizenship on the net. Ynternet.org will use its pivotal networking role to invite and engage academic institutions, business and entrepreneurs  to create a community of practice around an intra-community infrastructure  in with the collaboration other organizations in Switzerland notably, HES-SO, cooperatives, business communities and entrepreneurs among others. &lt;br /&gt;
&lt;br /&gt;
===Funding the grand challenge work===&lt;br /&gt;
Ynternet.org will propel this work in Switzerland through a Swiss CTI application-oriented proposal in the area of Enabling Sciences  in 2016. It will also activate its European partners in order to build a H2020  consortium and proposal during 2017. However, the infrastructure resulting from this challenge should generate enough transactions and data to further sustain its deployment and serve as a wider platform for understanding new business and financing models.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
  See for example Tasca, Paolo (7 September 2015). &amp;quot;Digital Currencies: Principles, Trends, Opportunities, and Risks&amp;quot;. Social Science Research Network. Retrieved 21 January 2016.&lt;br /&gt;
  T.H. Greco. &amp;quot;Money: understanding and creating alternatives to legal tender&amp;quot;. White River Junction, Vt: Chelsea Green Publishing, 2001. &lt;br /&gt;
  See description at https://en.wikipedia.org/wiki/Community_Exchange_System &lt;br /&gt;
  See description at https://en.wikipedia.org/wiki/Odoo &lt;br /&gt;
  A full list of our members is availlable at http://www.ynternet.org/membres-ynternet-org /&lt;br /&gt;
  Ynternet.org has created a mutual credit pre-prototype to be understood as additional material, available at http://netizen3.org/index.php/Credit_Commons &lt;br /&gt;
  Details avaiable at https://www.kti.admin.ch &lt;br /&gt;
  Details avaiable at http://www.sbfi.admin.ch/h2020/index.html?lang=en&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Shaping_the_future_of_financial_technologies&amp;diff=16087</id>
		<title>Shaping the future of financial technologies</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Shaping_the_future_of_financial_technologies&amp;diff=16087"/>
				<updated>2016-04-04T10:26:01Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* State of the art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hasler Grand Challenge - Shaping the future of financial technologies (March 2016)==&lt;br /&gt;
&lt;br /&gt;
===Our motivation===&lt;br /&gt;
We are considering Switzerland as a fertile soil for a cornucopia of civic, community-driven and entrepreneurial projects seeking to relocalise value production and supply chains; rebuild neighbourhoods and relationships to producers and products; identify rewarding work for the underemployed; and provide learning opportunities for the youth. However, these efforts remain largely isolated and dispersed, with few opportunities for scaling-up their resources. Distributed financial technologies could be offering the methods, metrics and infrastructure for these initiatives to connect together, without interfering with their internal values and missions, aiming at transforming solidarity economy to something larger than the sum of its parts.&lt;br /&gt;
&lt;br /&gt;
===Our challenge===&lt;br /&gt;
Create a financial technology infrastructure, an open and neutral intra-community protocol, that will empower credit and trade possibilities of existing communities and initiate innovative economic models. Such an infrastructure should enable all business, communities and other actors such as financial institutions to experiment on alternative credit and financing resources.&lt;br /&gt;
&lt;br /&gt;
===Defining the challenge===&lt;br /&gt;
The challenge is vast, complex and multi threaded, but existing technologies such as blockchain are designed to respond to similar prerequisites. However, the fact of launching a public blockchain does not, in itself, solve the problem. Our challenge will be defined on:&lt;br /&gt;
&lt;br /&gt;
➔	Enabling multi currency transactions from various actors, proposing an appropriate open and neutral protocol&lt;br /&gt;
&lt;br /&gt;
➔	Integrating transactions deriving from existing software, such as accountability and trading systems&lt;br /&gt;
&lt;br /&gt;
➔	Demonstrating “real intra-community transactions” implicating business, communities and other entities&lt;br /&gt;
&lt;br /&gt;
➔	Empowering community based governance for the sustainability of the infrastructure itself, notably through the use of smart contracts   &lt;br /&gt;
The above challenge requirements set the basis for a transdisciplinary research effort, that is heavily based on ICT competences while incorporating a set of socio economical parameters.&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
Acknowledging the long term possibilities and results of our challenge, we are proposing the following success metrics for its mid term realisation (3 years’ time): &lt;br /&gt;
&lt;br /&gt;
1.	At least one hundred (100) business, communities, associations, cooperatives or other entities such as timebanks, LETS, alternative currency initiatives, connected with their management - accountability software to the intra-community infrastructure.&lt;br /&gt;
&lt;br /&gt;
2.	At least one thousand (1000) users having access to the infrastructure, directly through the use of their existing systems.&lt;br /&gt;
&lt;br /&gt;
3.	At least one thousand (1000) transactions being concluded through the intra-community infrastructure.&lt;br /&gt;
&lt;br /&gt;
===State of the art===&lt;br /&gt;
There are various existing ICT initiatives that compliment alternative currencies with a plethora of cryptocurrency - blockchain implementations.  While an alternative currency (or private currency) can arise as people begin to use a certain commodity as a currency, mutual credit is a form of alternative currency, in which the currency used in a transaction can be created at the time of the transaction. Researchers need to develop a good grasp, and propose interoperable connections of the infrastructure, with: &lt;br /&gt;
&lt;br /&gt;
➔	Cryptocurrencies as a medium of exchange using cryptography to secure the transactions and to control the creation of new units . &lt;br /&gt;
&lt;br /&gt;
➔	Mutual credit, particularly on its self-regulating possibilities, by introducing caps on negative balance that can be raised as balances are paid off, &lt;br /&gt;
membership agreements and various levels of community participation .&lt;br /&gt;
&lt;br /&gt;
➔	Local exchange trading systems (LETS) such as the Community Exchange System , the Echo business trading network and others. &lt;br /&gt;
&lt;br /&gt;
➔	Commonly used accountability software such as Odoo  (former OpenERP), Oracle, Microsoft ERP products and others&lt;br /&gt;
&lt;br /&gt;
===Submitter's role===&lt;br /&gt;
Ynternet.org Foundation, through its scientific committee , is gathering renown experts (ie. Jacques Vallée known for his work at SRI International on the network information center for the ARPANET) in finance and technology with result-oriented successful micro-entrepreneurs, experienced on managing societal transitions. Our raison d’etre is described in one single key word : netizenship, alias citizenship on the net. Ynternet.org will use its pivotal networking role to invite and engage academic institutions, business and entrepreneurs  to create a community of practice around an intra-community infrastructure  in with the collaboration other organizations in Switzerland notably, HES-SO, cooperatives, business communities and entrepreneurs among others. &lt;br /&gt;
&lt;br /&gt;
===Funding the grand challenge work===&lt;br /&gt;
Ynternet.org will propel this work in Switzerland through a Swiss CTI application-oriented proposal in the area of Enabling Sciences  in 2016. It will also activate its European partners in order to build a H2020  consortium and proposal during 2017. However, the infrastructure resulting from this challenge should generate enough transactions and data to further sustain its deployment and serve as a wider platform for understanding new business and financing models.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
   See for example Tasca, Paolo (7 September 2015). &amp;quot;Digital Currencies: Principles, Trends, Opportunities, and Risks&amp;quot;. Social Science Research Network. Retrieved 21 January 2016.&lt;br /&gt;
  T.H. Greco. &amp;quot;Money: understanding and creating alternatives to legal tender&amp;quot;. White River Junction, Vt: Chelsea Green Publishing, 2001. &lt;br /&gt;
  See description at https://en.wikipedia.org/wiki/Community_Exchange_System &lt;br /&gt;
  See description at https://en.wikipedia.org/wiki/Odoo &lt;br /&gt;
  A full list of our members is availlable at http://www.ynternet.org/membres-ynternet-org /&lt;br /&gt;
  Ynternet.org has created a mutual credit pre-prototype to be understood as additional material, available at http://netizen3.org/index.php/Credit_Commons &lt;br /&gt;
  Details avaiable at https://www.kti.admin.ch &lt;br /&gt;
  Details avaiable at http://www.sbfi.admin.ch/h2020/index.html?lang=en&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Shaping_the_future_of_financial_technologies&amp;diff=16086</id>
		<title>Shaping the future of financial technologies</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Shaping_the_future_of_financial_technologies&amp;diff=16086"/>
				<updated>2016-04-04T10:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Success metrics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hasler Grand Challenge - Shaping the future of financial technologies (March 2016)==&lt;br /&gt;
&lt;br /&gt;
===Our motivation===&lt;br /&gt;
We are considering Switzerland as a fertile soil for a cornucopia of civic, community-driven and entrepreneurial projects seeking to relocalise value production and supply chains; rebuild neighbourhoods and relationships to producers and products; identify rewarding work for the underemployed; and provide learning opportunities for the youth. However, these efforts remain largely isolated and dispersed, with few opportunities for scaling-up their resources. Distributed financial technologies could be offering the methods, metrics and infrastructure for these initiatives to connect together, without interfering with their internal values and missions, aiming at transforming solidarity economy to something larger than the sum of its parts.&lt;br /&gt;
&lt;br /&gt;
===Our challenge===&lt;br /&gt;
Create a financial technology infrastructure, an open and neutral intra-community protocol, that will empower credit and trade possibilities of existing communities and initiate innovative economic models. Such an infrastructure should enable all business, communities and other actors such as financial institutions to experiment on alternative credit and financing resources.&lt;br /&gt;
&lt;br /&gt;
===Defining the challenge===&lt;br /&gt;
The challenge is vast, complex and multi threaded, but existing technologies such as blockchain are designed to respond to similar prerequisites. However, the fact of launching a public blockchain does not, in itself, solve the problem. Our challenge will be defined on:&lt;br /&gt;
&lt;br /&gt;
➔	Enabling multi currency transactions from various actors, proposing an appropriate open and neutral protocol&lt;br /&gt;
&lt;br /&gt;
➔	Integrating transactions deriving from existing software, such as accountability and trading systems&lt;br /&gt;
&lt;br /&gt;
➔	Demonstrating “real intra-community transactions” implicating business, communities and other entities&lt;br /&gt;
&lt;br /&gt;
➔	Empowering community based governance for the sustainability of the infrastructure itself, notably through the use of smart contracts   &lt;br /&gt;
The above challenge requirements set the basis for a transdisciplinary research effort, that is heavily based on ICT competences while incorporating a set of socio economical parameters.&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
Acknowledging the long term possibilities and results of our challenge, we are proposing the following success metrics for its mid term realisation (3 years’ time): &lt;br /&gt;
&lt;br /&gt;
1.	At least one hundred (100) business, communities, associations, cooperatives or other entities such as timebanks, LETS, alternative currency initiatives, connected with their management - accountability software to the intra-community infrastructure.&lt;br /&gt;
&lt;br /&gt;
2.	At least one thousand (1000) users having access to the infrastructure, directly through the use of their existing systems.&lt;br /&gt;
&lt;br /&gt;
3.	At least one thousand (1000) transactions being concluded through the intra-community infrastructure.&lt;br /&gt;
&lt;br /&gt;
===State of the art===&lt;br /&gt;
There are various existing ICT initiatives that compliment alternative currencies with a plethora of cryptocurrency - blockchain implementations.  While an alternative currency (or private currency) can arise as people begin to use a certain commodity as a currency, mutual credit is a form of alternative currency, in which the currency used in a transaction can be created at the time of the transaction. Researchers need to develop a good grasp, and propose interoperable connections of the infrastructure, with: &lt;br /&gt;
➔	Cryptocurrencies as a medium of exchange using cryptography to secure the transactions and to control the creation of new units . &lt;br /&gt;
➔	Mutual credit, particularly on its self-regulating possibilities, by introducing caps on negative balance that can be raised as balances are paid off, membership agreements and various levels of community participation .&lt;br /&gt;
➔	Local exchange trading systems (LETS) such as the Community Exchange System , the Echo business trading network and others. &lt;br /&gt;
➔	Commonly used accountability software such as Odoo  (former OpenERP), Oracle, Microsoft ERP products and others &lt;br /&gt;
&lt;br /&gt;
===Submitter's role===&lt;br /&gt;
Ynternet.org Foundation, through its scientific committee , is gathering renown experts (ie. Jacques Vallée known for his work at SRI International on the network information center for the ARPANET) in finance and technology with result-oriented successful micro-entrepreneurs, experienced on managing societal transitions. Our raison d’etre is described in one single key word : netizenship, alias citizenship on the net. Ynternet.org will use its pivotal networking role to invite and engage academic institutions, business and entrepreneurs  to create a community of practice around an intra-community infrastructure  in with the collaboration other organizations in Switzerland notably, HES-SO, cooperatives, business communities and entrepreneurs among others. &lt;br /&gt;
&lt;br /&gt;
===Funding the grand challenge work===&lt;br /&gt;
Ynternet.org will propel this work in Switzerland through a Swiss CTI application-oriented proposal in the area of Enabling Sciences  in 2016. It will also activate its European partners in order to build a H2020  consortium and proposal during 2017. However, the infrastructure resulting from this challenge should generate enough transactions and data to further sustain its deployment and serve as a wider platform for understanding new business and financing models.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
   See for example Tasca, Paolo (7 September 2015). &amp;quot;Digital Currencies: Principles, Trends, Opportunities, and Risks&amp;quot;. Social Science Research Network. Retrieved 21 January 2016.&lt;br /&gt;
  T.H. Greco. &amp;quot;Money: understanding and creating alternatives to legal tender&amp;quot;. White River Junction, Vt: Chelsea Green Publishing, 2001. &lt;br /&gt;
  See description at https://en.wikipedia.org/wiki/Community_Exchange_System &lt;br /&gt;
  See description at https://en.wikipedia.org/wiki/Odoo &lt;br /&gt;
  A full list of our members is availlable at http://www.ynternet.org/membres-ynternet-org /&lt;br /&gt;
  Ynternet.org has created a mutual credit pre-prototype to be understood as additional material, available at http://netizen3.org/index.php/Credit_Commons &lt;br /&gt;
  Details avaiable at https://www.kti.admin.ch &lt;br /&gt;
  Details avaiable at http://www.sbfi.admin.ch/h2020/index.html?lang=en&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Shaping_the_future_of_financial_technologies&amp;diff=16085</id>
		<title>Shaping the future of financial technologies</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Shaping_the_future_of_financial_technologies&amp;diff=16085"/>
				<updated>2016-04-04T10:25:32Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Defining the challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hasler Grand Challenge - Shaping the future of financial technologies (March 2016)==&lt;br /&gt;
&lt;br /&gt;
===Our motivation===&lt;br /&gt;
We are considering Switzerland as a fertile soil for a cornucopia of civic, community-driven and entrepreneurial projects seeking to relocalise value production and supply chains; rebuild neighbourhoods and relationships to producers and products; identify rewarding work for the underemployed; and provide learning opportunities for the youth. However, these efforts remain largely isolated and dispersed, with few opportunities for scaling-up their resources. Distributed financial technologies could be offering the methods, metrics and infrastructure for these initiatives to connect together, without interfering with their internal values and missions, aiming at transforming solidarity economy to something larger than the sum of its parts.&lt;br /&gt;
&lt;br /&gt;
===Our challenge===&lt;br /&gt;
Create a financial technology infrastructure, an open and neutral intra-community protocol, that will empower credit and trade possibilities of existing communities and initiate innovative economic models. Such an infrastructure should enable all business, communities and other actors such as financial institutions to experiment on alternative credit and financing resources.&lt;br /&gt;
&lt;br /&gt;
===Defining the challenge===&lt;br /&gt;
The challenge is vast, complex and multi threaded, but existing technologies such as blockchain are designed to respond to similar prerequisites. However, the fact of launching a public blockchain does not, in itself, solve the problem. Our challenge will be defined on:&lt;br /&gt;
&lt;br /&gt;
➔	Enabling multi currency transactions from various actors, proposing an appropriate open and neutral protocol&lt;br /&gt;
&lt;br /&gt;
➔	Integrating transactions deriving from existing software, such as accountability and trading systems&lt;br /&gt;
&lt;br /&gt;
➔	Demonstrating “real intra-community transactions” implicating business, communities and other entities&lt;br /&gt;
&lt;br /&gt;
➔	Empowering community based governance for the sustainability of the infrastructure itself, notably through the use of smart contracts   &lt;br /&gt;
The above challenge requirements set the basis for a transdisciplinary research effort, that is heavily based on ICT competences while incorporating a set of socio economical parameters.&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
Acknowledging the long term possibilities and results of our challenge, we are proposing the following success metrics for its mid term realisation (3 years’ time): &lt;br /&gt;
1.	At least one hundred (100) business, communities, associations, cooperatives or other entities such as timebanks, LETS, alternative currency initiatives, connected with their management - accountability software to the intra-community infrastructure.&lt;br /&gt;
2.	At least one thousand (1000) users having access to the infrastructure, directly through the use of their existing systems.&lt;br /&gt;
3.	At least one thousand (1000) transactions being concluded through the intra-community infrastructure.&lt;br /&gt;
&lt;br /&gt;
===State of the art===&lt;br /&gt;
There are various existing ICT initiatives that compliment alternative currencies with a plethora of cryptocurrency - blockchain implementations.  While an alternative currency (or private currency) can arise as people begin to use a certain commodity as a currency, mutual credit is a form of alternative currency, in which the currency used in a transaction can be created at the time of the transaction. Researchers need to develop a good grasp, and propose interoperable connections of the infrastructure, with: &lt;br /&gt;
➔	Cryptocurrencies as a medium of exchange using cryptography to secure the transactions and to control the creation of new units . &lt;br /&gt;
➔	Mutual credit, particularly on its self-regulating possibilities, by introducing caps on negative balance that can be raised as balances are paid off, membership agreements and various levels of community participation .&lt;br /&gt;
➔	Local exchange trading systems (LETS) such as the Community Exchange System , the Echo business trading network and others. &lt;br /&gt;
➔	Commonly used accountability software such as Odoo  (former OpenERP), Oracle, Microsoft ERP products and others &lt;br /&gt;
&lt;br /&gt;
===Submitter's role===&lt;br /&gt;
Ynternet.org Foundation, through its scientific committee , is gathering renown experts (ie. Jacques Vallée known for his work at SRI International on the network information center for the ARPANET) in finance and technology with result-oriented successful micro-entrepreneurs, experienced on managing societal transitions. Our raison d’etre is described in one single key word : netizenship, alias citizenship on the net. Ynternet.org will use its pivotal networking role to invite and engage academic institutions, business and entrepreneurs  to create a community of practice around an intra-community infrastructure  in with the collaboration other organizations in Switzerland notably, HES-SO, cooperatives, business communities and entrepreneurs among others. &lt;br /&gt;
&lt;br /&gt;
===Funding the grand challenge work===&lt;br /&gt;
Ynternet.org will propel this work in Switzerland through a Swiss CTI application-oriented proposal in the area of Enabling Sciences  in 2016. It will also activate its European partners in order to build a H2020  consortium and proposal during 2017. However, the infrastructure resulting from this challenge should generate enough transactions and data to further sustain its deployment and serve as a wider platform for understanding new business and financing models.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
   See for example Tasca, Paolo (7 September 2015). &amp;quot;Digital Currencies: Principles, Trends, Opportunities, and Risks&amp;quot;. Social Science Research Network. Retrieved 21 January 2016.&lt;br /&gt;
  T.H. Greco. &amp;quot;Money: understanding and creating alternatives to legal tender&amp;quot;. White River Junction, Vt: Chelsea Green Publishing, 2001. &lt;br /&gt;
  See description at https://en.wikipedia.org/wiki/Community_Exchange_System &lt;br /&gt;
  See description at https://en.wikipedia.org/wiki/Odoo &lt;br /&gt;
  A full list of our members is availlable at http://www.ynternet.org/membres-ynternet-org /&lt;br /&gt;
  Ynternet.org has created a mutual credit pre-prototype to be understood as additional material, available at http://netizen3.org/index.php/Credit_Commons &lt;br /&gt;
  Details avaiable at https://www.kti.admin.ch &lt;br /&gt;
  Details avaiable at http://www.sbfi.admin.ch/h2020/index.html?lang=en&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Shaping_the_future_of_financial_technologies&amp;diff=16084</id>
		<title>Shaping the future of financial technologies</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Shaping_the_future_of_financial_technologies&amp;diff=16084"/>
				<updated>2016-04-04T10:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : Page créée avec « ==Hasler Grand Challenge - Shaping the future of financial technologies (March 2016)==  ===Our motivation=== We are considering Switzerland as a fertile soil for a cornuco... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hasler Grand Challenge - Shaping the future of financial technologies (March 2016)==&lt;br /&gt;
&lt;br /&gt;
===Our motivation===&lt;br /&gt;
We are considering Switzerland as a fertile soil for a cornucopia of civic, community-driven and entrepreneurial projects seeking to relocalise value production and supply chains; rebuild neighbourhoods and relationships to producers and products; identify rewarding work for the underemployed; and provide learning opportunities for the youth. However, these efforts remain largely isolated and dispersed, with few opportunities for scaling-up their resources. Distributed financial technologies could be offering the methods, metrics and infrastructure for these initiatives to connect together, without interfering with their internal values and missions, aiming at transforming solidarity economy to something larger than the sum of its parts.&lt;br /&gt;
&lt;br /&gt;
===Our challenge===&lt;br /&gt;
Create a financial technology infrastructure, an open and neutral intra-community protocol, that will empower credit and trade possibilities of existing communities and initiate innovative economic models. Such an infrastructure should enable all business, communities and other actors such as financial institutions to experiment on alternative credit and financing resources.&lt;br /&gt;
&lt;br /&gt;
===Defining the challenge===&lt;br /&gt;
The challenge is vast, complex and multi threaded, but existing technologies such as blockchain are designed to respond to similar prerequisites. However, the fact of launching a public blockchain does not, in itself, solve the problem. Our challenge will be defined on:&lt;br /&gt;
➔	Enabling multi currency transactions from various actors, proposing an appropriate open and neutral protocol&lt;br /&gt;
➔	Integrating transactions deriving from existing software, such as accountability and trading systems&lt;br /&gt;
➔	Demonstrating “real intra-community transactions” implicating business, communities and other entities&lt;br /&gt;
➔	Empowering community based governance for the sustainability of the infrastructure itself, notably through the use of smart contracts   &lt;br /&gt;
The above challenge requirements set the basis for a transdisciplinary research effort, that is heavily based on ICT competences while incorporating a set of socio economical parameters. &lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
Acknowledging the long term possibilities and results of our challenge, we are proposing the following success metrics for its mid term realisation (3 years’ time): &lt;br /&gt;
1.	At least one hundred (100) business, communities, associations, cooperatives or other entities such as timebanks, LETS, alternative currency initiatives, connected with their management - accountability software to the intra-community infrastructure.&lt;br /&gt;
2.	At least one thousand (1000) users having access to the infrastructure, directly through the use of their existing systems.&lt;br /&gt;
3.	At least one thousand (1000) transactions being concluded through the intra-community infrastructure.&lt;br /&gt;
&lt;br /&gt;
===State of the art===&lt;br /&gt;
There are various existing ICT initiatives that compliment alternative currencies with a plethora of cryptocurrency - blockchain implementations.  While an alternative currency (or private currency) can arise as people begin to use a certain commodity as a currency, mutual credit is a form of alternative currency, in which the currency used in a transaction can be created at the time of the transaction. Researchers need to develop a good grasp, and propose interoperable connections of the infrastructure, with: &lt;br /&gt;
➔	Cryptocurrencies as a medium of exchange using cryptography to secure the transactions and to control the creation of new units . &lt;br /&gt;
➔	Mutual credit, particularly on its self-regulating possibilities, by introducing caps on negative balance that can be raised as balances are paid off, membership agreements and various levels of community participation .&lt;br /&gt;
➔	Local exchange trading systems (LETS) such as the Community Exchange System , the Echo business trading network and others. &lt;br /&gt;
➔	Commonly used accountability software such as Odoo  (former OpenERP), Oracle, Microsoft ERP products and others &lt;br /&gt;
&lt;br /&gt;
===Submitter's role===&lt;br /&gt;
Ynternet.org Foundation, through its scientific committee , is gathering renown experts (ie. Jacques Vallée known for his work at SRI International on the network information center for the ARPANET) in finance and technology with result-oriented successful micro-entrepreneurs, experienced on managing societal transitions. Our raison d’etre is described in one single key word : netizenship, alias citizenship on the net. Ynternet.org will use its pivotal networking role to invite and engage academic institutions, business and entrepreneurs  to create a community of practice around an intra-community infrastructure  in with the collaboration other organizations in Switzerland notably, HES-SO, cooperatives, business communities and entrepreneurs among others. &lt;br /&gt;
&lt;br /&gt;
===Funding the grand challenge work===&lt;br /&gt;
Ynternet.org will propel this work in Switzerland through a Swiss CTI application-oriented proposal in the area of Enabling Sciences  in 2016. It will also activate its European partners in order to build a H2020  consortium and proposal during 2017. However, the infrastructure resulting from this challenge should generate enough transactions and data to further sustain its deployment and serve as a wider platform for understanding new business and financing models.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
   See for example Tasca, Paolo (7 September 2015). &amp;quot;Digital Currencies: Principles, Trends, Opportunities, and Risks&amp;quot;. Social Science Research Network. Retrieved 21 January 2016.&lt;br /&gt;
  T.H. Greco. &amp;quot;Money: understanding and creating alternatives to legal tender&amp;quot;. White River Junction, Vt: Chelsea Green Publishing, 2001. &lt;br /&gt;
  See description at https://en.wikipedia.org/wiki/Community_Exchange_System &lt;br /&gt;
  See description at https://en.wikipedia.org/wiki/Odoo &lt;br /&gt;
  A full list of our members is availlable at http://www.ynternet.org/membres-ynternet-org /&lt;br /&gt;
  Ynternet.org has created a mutual credit pre-prototype to be understood as additional material, available at http://netizen3.org/index.php/Credit_Commons &lt;br /&gt;
  Details avaiable at https://www.kti.admin.ch &lt;br /&gt;
  Details avaiable at http://www.sbfi.admin.ch/h2020/index.html?lang=en&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16083</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16083"/>
				<updated>2016-04-04T10:22:03Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last months (end of 2015 - 2016) to produce a short of beta implementation of the Credit Commons infrastructure. Credit commons as [[A money for the solidarity economy]]&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our [http://prototype.stadja.net/cowaboo/stellar/communityCreation.html pre- prototype for cross community transactions] (soon on creditcommons.net).''' using [https://www.stellar.org/ Stellar] for tracking blockchain transactions, with data for the Community creation saved on [https://ipfs.io/ IPFS]. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible. Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on [[CoWaBoo]]. [[CoWaBoo]] is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts.&lt;br /&gt;
&lt;br /&gt;
This effort comes with few more results:&lt;br /&gt;
&lt;br /&gt;
1. Our Ynternet.org response to the [http://www.haslerstiftung.ch/en/foundation/news/hasler-grand-challenge Hasler Grand Challenge], entitled [[Shaping the future of financial technologies]]&lt;br /&gt;
&lt;br /&gt;
2. A research position paper from David Fayon entitled [[Bank disruption: from DIMM (DIgital Maturity Model) to BIMM (Bank Internet Maturity Model)]]&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16082</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16082"/>
				<updated>2016-04-04T10:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last months (end of 2015 - 2016) to produce a short of beta implementation of the Credit Commons infrastructure. Credit commons as [[A money for the solidarity economy]]&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our [ http://prototype.stadja.net/cowaboo/stellar/communityCreation.html pre- prototype for cross community transactions] (soon on creditcommons.net).''' using [https://www.stellar.org/ Stellar] for tracking blockchain transactions, with data for the Community creation saved on [https://ipfs.io/ IPFS]. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible. Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on [[CoWaBoo]]. [[CoWaBoo]] is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts.&lt;br /&gt;
&lt;br /&gt;
This effort comes with few more results:&lt;br /&gt;
&lt;br /&gt;
1. Our Ynternet.org response to the [http://www.haslerstiftung.ch/en/foundation/news/hasler-grand-challenge Hasler Grand Challenge], entitled [[Shaping the future of financial technologies]]&lt;br /&gt;
&lt;br /&gt;
2. A research position paper from David Fayon entitled [[Bank disruption: from DIMM (DIgital Maturity Model) to BIMM (Bank Internet Maturity Model)]]&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16081</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16081"/>
				<updated>2016-04-04T10:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last months (end of 2015 - 2016) to produce a short of beta implementation of the Credit Commons infrastructure. Credit commons as [[A money for the solidarity economy]]&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our [pre- prototype for http://prototype.stadja.net/cowaboo/stellar/communityCreation.html cross community transactions] (soon on creditcommons.net).''' using [https://www.stellar.org/ Stellar] for tracking blockchain transactions, with data for the Community creation saved on [https://ipfs.io/ IPFS]. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible.&lt;br /&gt;
&lt;br /&gt;
Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on CoWaBoo. CoWaBoo is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts, using Eris.&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16080</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16080"/>
				<updated>2016-04-04T10:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last months (end of 2015 - 2016) to produce a short of beta implementation of the Credit Commons infrastructure. Credit commons as [[A money for the solidarity economy]]&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our pre- prototype for [http://prototype.stadja.net/cowaboo/stellar/communityCreation.html cross community transactions] (soon on creditcommons.net).''' &lt;br /&gt;
&lt;br /&gt;
As mentioned above, it uses Stellar for tracking blockchain transactions, with data for the Community creation saved on IPFS. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible.&lt;br /&gt;
&lt;br /&gt;
Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on CoWaBoo. CoWaBoo is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts, using Eris.&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=A_money_for_the_solidarity_economy&amp;diff=16079</id>
		<title>A money for the solidarity economy</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=A_money_for_the_solidarity_economy&amp;diff=16079"/>
				<updated>2016-04-04T10:09:08Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This [https://docs.google.com/document/d/12zpjKmEQ9vWMYJz9BcNMgiDq6kbNfT5iZoQd1vJ1FpA/edit?ts=56de8590 paper] describes [[Credit Commons]] as a proposed solution to a set of problems with the money system. Other papers are planned to cover different aspects of the idea, including technical implementation. Collaboration is invited.&lt;br /&gt;
&lt;br /&gt;
Peer reviewed by Susana Belmonte, Dan Hassan, Bob  Haugen, Stephen DeMeulenaere, Thanasis Priftis, &amp;amp; Sybille Saint Girons.&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=A_money_for_the_solidarity_economy&amp;diff=16078</id>
		<title>A money for the solidarity economy</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=A_money_for_the_solidarity_economy&amp;diff=16078"/>
				<updated>2016-04-04T10:07:34Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : Page créée avec « This [https://docs.google.com/document/d/12zpjKmEQ9vWMYJz9BcNMgiDq6kbNfT5iZoQd1vJ1FpA/edit?ts=56de8590 paper] describes Credit Commons as a proposed solution to a set of p... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This [https://docs.google.com/document/d/12zpjKmEQ9vWMYJz9BcNMgiDq6kbNfT5iZoQd1vJ1FpA/edit?ts=56de8590 paper] describes Credit Commons as a proposed solution to a set of problems with the money system. Other papers are planned to cover different aspects of the idea, including technical implementation. Collaboration is invited.&lt;br /&gt;
&lt;br /&gt;
Peer reviewed by Susana Belmonte, Dan Hassan, Bob  Haugen, Stephen DeMeulenaere, Thanasis Priftis, &amp;amp; Sybille Saint Girons.&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16077</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16077"/>
				<updated>2016-04-04T10:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last months (end of 2015 - 2016) to produce a short of beta implementation of the Credit Commons infrastructure. Credit commons as [[A money for the solidarity economy]]&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our pre- prototype for cross community transactions available at http://prototype.stadja.net/cowaboo/stellar/communityCreation.html (soon on creditcommons.net).''' &lt;br /&gt;
&lt;br /&gt;
As mentioned above, it uses Stellar for tracking blockchain transactions, with data for the Community creation saved on IPFS. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible.&lt;br /&gt;
&lt;br /&gt;
Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on CoWaBoo. CoWaBoo is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts, using Eris.&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16076</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16076"/>
				<updated>2016-04-04T10:03:34Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last couple of months to produce a short of beta implementation of the Credit Commons infrastructure. Credit commons as [A money for the solidarity economy] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our pre- prototype for cross community transactions available at http://prototype.stadja.net/cowaboo/stellar/communityCreation.html (soon on creditcommons.net).''' &lt;br /&gt;
&lt;br /&gt;
As mentioned above, it uses Stellar for tracking blockchain transactions, with data for the Community creation saved on IPFS. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible.&lt;br /&gt;
&lt;br /&gt;
Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on CoWaBoo. CoWaBoo is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts, using Eris.&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16075</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16075"/>
				<updated>2016-04-04T10:02:49Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last couple of months to produce a short of beta implementation of the Credit Commons infrastructure. Credit commons as [A money for the solidarity economy: https://docs.google.com/document/d/12zpjKmEQ9vWMYJz9BcNMgiDq6kbNfT5iZoQd1vJ1FpA/edit?ts=56de8590] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credit commons, as community project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our pre- prototype for cross community transactions available at http://prototype.stadja.net/cowaboo/stellar/communityCreation.html (soon on creditcommons.net).''' &lt;br /&gt;
&lt;br /&gt;
As mentioned above, it uses Stellar for tracking blockchain transactions, with data for the Community creation saved on IPFS. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible.&lt;br /&gt;
&lt;br /&gt;
Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on CoWaBoo. CoWaBoo is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts, using Eris.&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16074</id>
		<title>Credit Commons</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Credit_Commons&amp;diff=16074"/>
				<updated>2016-03-30T13:18:02Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We (Ynternet.org) have been working these last couple of months to produce a short of beta implementation of the Credit Commons infrastructure. Credit commons, as community project should, sometime in the near future, facilitate the following functions (at least): &lt;br /&gt;
&lt;br /&gt;
A. Cross community transactions based on Stellar, with data saved on IPFS.&lt;br /&gt;
&lt;br /&gt;
B. Smart contracts deployed (we are following Eris development on this)&lt;br /&gt;
&lt;br /&gt;
C. Community-open API responding to accountability systems (Drupal, Cyclos...)&lt;br /&gt;
&lt;br /&gt;
'''Today (March 2016) we are happy to share with you our pre- prototype for cross community transactions available at http://prototype.stadja.net/cowaboo/stellar/communityCreation.html (soon on creditcommons.net).''' &lt;br /&gt;
&lt;br /&gt;
As mentioned above, it uses Stellar for tracking blockchain transactions, with data for the Community creation saved on IPFS. This early process is quite straight forward: once you have created a community, you should receive a mail with your Secret Key and your community URL to initiate trade between member of your communities.   &lt;br /&gt;
&lt;br /&gt;
We are quite aware that this only the beginning, since the most difficult parts of Credit Commons (multi-currency transactions, smart contract rules, API definition, governance modalities) are to follow. And although this took us sometime to achieve. we remain confident that with the work evolving in The Credit Commons: technical approaches, out next steps are feasible.&lt;br /&gt;
&lt;br /&gt;
Most of the credit for this effort goes to Joel who has been working with us, one year now, with passion and patience :-) on CoWaBoo. CoWaBoo is (will be) a collection of, community curated, blockchain-ed dictionaries created as stories. This is the area where will be experimenting with smart contracts, using Eris.&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=ESIC&amp;diff=16073</id>
		<title>ESIC</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=ESIC&amp;diff=16073"/>
				<updated>2016-03-24T10:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* State of the art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==An ESIC proposal==&lt;br /&gt;
&lt;br /&gt;
===Info about the competition===&lt;br /&gt;
The 2016 Social Innovation Competition focuses on social innovation for refugees and migrants. The 3 winners of the competition will each receive a prize of €50,000. The competition is open for entries until 8 April 2016 at http://ec.europa.eu/growth/industry/innovation/policy/social/competition/. The questions are: 1. Project name (10 words max), 2. Tweet your idea (140 characters), 3. Provide a summary of your idea, highlighting how it aims to facilitate the reception and integration of refugees and/or migrants in Europe (100 words max), 4. Explain why your idea is innovative in the country or context where it will be implemented. Alternatively, if your idea is based on an existing concept, explain how your idea differs to this (250 words max), 5. Describe clearly how your idea is expected to have an impact (250 words max), 6. Indicate at what scale your idea will operate initially and how it could be implemented at a larger scale in the future, for instance in another region of your country or in another European country (200 words max), 7. Specify how your idea could be sustained over the next three years (200 words max).&lt;br /&gt;
&lt;br /&gt;
More detailed resources at https://webgate.ec.europa.eu/socialinnovationeurope/en/magazine/beyond-crisis-migrant-integration&lt;br /&gt;
&lt;br /&gt;
==Degree of Innovation==&lt;br /&gt;
===Project name===&lt;br /&gt;
===Our goal===&lt;br /&gt;
Providing a digital space for communication and training in specific locations. The main idea is to use simple, Do-It-Yourself networking, a combination of wireless technology, low-cost hardware, and free/libre/open source software (FLOSS) applications in order to give access through mobiles and laptops to user generated learning modules. &lt;br /&gt;
&lt;br /&gt;
===Why is this innovative===&lt;br /&gt;
&lt;br /&gt;
====State of the art====&lt;br /&gt;
&lt;br /&gt;
Single-board computers such as Arduino, or Raspberry Pi, are commonly used for DiY networking purposes, since such computers are open-source, relatively cheap, have low power demands, support multiple protocols, and are portable. PirateBox is a DIY anonymous offline file-sharing and communications system built with free software and inexpensive off-the-shelf hardware. Learn more below by reading our FAQs or start building one now, https://piratebox.cc/faq.&lt;br /&gt;
&lt;br /&gt;
DokuWiki is a wiki application licensed under GPLv2 and written in the PHP programming language. It works on plain text files and thus does not need a database. Its syntax is similar to the one used by MediaWiki used for the Wikipedia project.&lt;br /&gt;
&lt;br /&gt;
==Impact==&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
&lt;br /&gt;
==Sustainability and Scale==&lt;br /&gt;
&lt;br /&gt;
===Roles in the partnership===&lt;br /&gt;
&lt;br /&gt;
===Further networking===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=ESIC&amp;diff=16072</id>
		<title>ESIC</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=ESIC&amp;diff=16072"/>
				<updated>2016-03-23T14:31:09Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==An ESIC proposal==&lt;br /&gt;
&lt;br /&gt;
===Info about the competition===&lt;br /&gt;
The 2016 Social Innovation Competition focuses on social innovation for refugees and migrants. The 3 winners of the competition will each receive a prize of €50,000. The competition is open for entries until 8 April 2016 at http://ec.europa.eu/growth/industry/innovation/policy/social/competition/. The questions are: 1. Project name (10 words max), 2. Tweet your idea (140 characters), 3. Provide a summary of your idea, highlighting how it aims to facilitate the reception and integration of refugees and/or migrants in Europe (100 words max), 4. Explain why your idea is innovative in the country or context where it will be implemented. Alternatively, if your idea is based on an existing concept, explain how your idea differs to this (250 words max), 5. Describe clearly how your idea is expected to have an impact (250 words max), 6. Indicate at what scale your idea will operate initially and how it could be implemented at a larger scale in the future, for instance in another region of your country or in another European country (200 words max), 7. Specify how your idea could be sustained over the next three years (200 words max).&lt;br /&gt;
&lt;br /&gt;
More detailed resources at https://webgate.ec.europa.eu/socialinnovationeurope/en/magazine/beyond-crisis-migrant-integration&lt;br /&gt;
&lt;br /&gt;
==Degree of Innovation==&lt;br /&gt;
===Project name===&lt;br /&gt;
===Our goal===&lt;br /&gt;
Providing a digital space for communication and training in specific locations. The main idea is to use simple, Do-It-Yourself networking, a combination of wireless technology, low-cost hardware, and free/libre/open source software (FLOSS) applications in order to give access through mobiles and laptops to user generated learning modules. &lt;br /&gt;
&lt;br /&gt;
===Why is this innovative===&lt;br /&gt;
&lt;br /&gt;
====State of the art====&lt;br /&gt;
&lt;br /&gt;
Single-board computers such as Arduino, or Raspberry Pi, are commonly used for DiY networking purposes, since such computers are open-source, relatively cheap, have low power demands, support multiple protocols, and are portable.&lt;br /&gt;
&lt;br /&gt;
DokuWiki is a wiki application licensed under GPLv2 and written in the PHP programming language. It works on plain text files and thus does not need a database. Its syntax is similar to the one used by MediaWiki used for the Wikipedia project.&lt;br /&gt;
&lt;br /&gt;
==Impact==&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
&lt;br /&gt;
==Sustainability and Scale==&lt;br /&gt;
&lt;br /&gt;
===Roles in the partnership===&lt;br /&gt;
&lt;br /&gt;
===Further networking===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=ESIC&amp;diff=16071</id>
		<title>ESIC</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=ESIC&amp;diff=16071"/>
				<updated>2016-03-23T14:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==An ESIC proposal==&lt;br /&gt;
&lt;br /&gt;
===Info about the competition===&lt;br /&gt;
The 2016 Social Innovation Competition focuses on social innovation for refugees and migrants. The 3 winners of the competition will each receive a prize of €50,000. The competition is open for entries until 8 April 2016 at http://ec.europa.eu/growth/industry/innovation/policy/social/competition/&lt;br /&gt;
More detailed resources at https://webgate.ec.europa.eu/socialinnovationeurope/en/magazine/beyond-crisis-migrant-integration&lt;br /&gt;
&lt;br /&gt;
==Degree of Innovation==&lt;br /&gt;
===Project name===&lt;br /&gt;
===Our goal===&lt;br /&gt;
Providing a digital space for communication and training in specific locations. The main idea is to use simple, Do-It-Yourself networking, a combination of wireless technology, low-cost hardware, and free/libre/open source software (FLOSS) applications in order to give access through mobiles and laptops to user generated learning modules. &lt;br /&gt;
&lt;br /&gt;
===Why is this innovative===&lt;br /&gt;
&lt;br /&gt;
====State of the art====&lt;br /&gt;
&lt;br /&gt;
Single-board computers such as Arduino, or Raspberry Pi, are commonly used for DiY networking purposes, since such computers are open-source, relatively cheap, have low power demands, support multiple protocols, and are portable.&lt;br /&gt;
&lt;br /&gt;
DokuWiki is a wiki application licensed under GPLv2 and written in the PHP programming language. It works on plain text files and thus does not need a database. Its syntax is similar to the one used by MediaWiki used for the Wikipedia project.&lt;br /&gt;
&lt;br /&gt;
==Impact==&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
&lt;br /&gt;
==Sustainability and Scale==&lt;br /&gt;
&lt;br /&gt;
===Roles in the partnership===&lt;br /&gt;
&lt;br /&gt;
===Further networking===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=ESIC&amp;diff=16070</id>
		<title>ESIC</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=ESIC&amp;diff=16070"/>
				<updated>2016-03-23T14:23:28Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==An ESIC proposal==&lt;br /&gt;
&lt;br /&gt;
===Info about the competition===&lt;br /&gt;
The 2016 Social Innovation Competition focuses on social innovation for refugees and migrants. The 3 winners of the competition will each receive a prize of €50,000. The competition is open for entries until 8 April 2016 at http://ec.europa.eu/growth/industry/innovation/policy/social/competition/&lt;br /&gt;
More detailed resources at https://webgate.ec.europa.eu/socialinnovationeurope/en/magazine/beyond-crisis-migrant-integration&lt;br /&gt;
&lt;br /&gt;
==Degree of Innovation==&lt;br /&gt;
===Our goal===&lt;br /&gt;
Providing a digital space for communication and training in specific locations. The main idea is to use simple, Do-It-Yourself networking, a combination of wireless technology, low-cost hardware, and free/libre/open source software (FLOSS) applications in order to give access through mobiles and laptops to user generated learning modules. &lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
Single-board computers such as Arduino, or Raspberry Pi, are commonly used for DiY networking purposes, since such computers are open-source, relatively cheap, have low power demands, support multiple protocols, and are portable.&lt;br /&gt;
&lt;br /&gt;
DokuWiki is a wiki application licensed under GPLv2 and written in the PHP programming language. It works on plain text files and thus does not need a database. Its syntax is similar to the one used by MediaWiki used for the Wikipedia project.&lt;br /&gt;
&lt;br /&gt;
==Impact==&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
&lt;br /&gt;
==Sustainability and Scale==&lt;br /&gt;
&lt;br /&gt;
===Roles in the partnership===&lt;br /&gt;
&lt;br /&gt;
===Further networking===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=ESIC&amp;diff=16069</id>
		<title>ESIC</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=ESIC&amp;diff=16069"/>
				<updated>2016-03-23T14:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Submitter's role: coordination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==An ESIC proposal==&lt;br /&gt;
&lt;br /&gt;
===Info about the competition===&lt;br /&gt;
The 2016 Social Innovation Competition focuses on social innovation for refugees and migrants. The 3 winners of the competition will each receive a prize of €50,000. The competition is open for entries until 8 April 2016 at http://ec.europa.eu/growth/industry/innovation/policy/social/competition/&lt;br /&gt;
More detailed resources at https://webgate.ec.europa.eu/socialinnovationeurope/en/magazine/beyond-crisis-migrant-integration&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
Providing a digital space for communication and training in specific locations. The main idea is to use simple, Do-It-Yourself networking, a combination of wireless technology, low-cost hardware, and free/libre/open source software (FLOSS) applications in order to give access through mobiles and laptops to user generated learning modules. &lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
&lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
Single-board computers such as Arduino, or Raspberry Pi, are commonly used for DiY networking purposes, since such computers are open-source, relatively cheap, have low power demands, support multiple protocols, and are portable.&lt;br /&gt;
&lt;br /&gt;
DokuWiki is a wiki application licensed under GPLv2 and written in the PHP programming language. It works on plain text files and thus does not need a database. Its syntax is similar to the one used by MediaWiki used for the Wikipedia project.&lt;br /&gt;
&lt;br /&gt;
===Roles in the partnership===&lt;br /&gt;
&lt;br /&gt;
===Further networking===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=ESIC&amp;diff=16068</id>
		<title>ESIC</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=ESIC&amp;diff=16068"/>
				<updated>2016-03-23T14:19:48Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* State of the art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==An ESIC proposal==&lt;br /&gt;
&lt;br /&gt;
===Info about the competition===&lt;br /&gt;
The 2016 Social Innovation Competition focuses on social innovation for refugees and migrants. The 3 winners of the competition will each receive a prize of €50,000. The competition is open for entries until 8 April 2016 at http://ec.europa.eu/growth/industry/innovation/policy/social/competition/&lt;br /&gt;
More detailed resources at https://webgate.ec.europa.eu/socialinnovationeurope/en/magazine/beyond-crisis-migrant-integration&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
Providing a digital space for communication and training in specific locations. The main idea is to use simple, Do-It-Yourself networking, a combination of wireless technology, low-cost hardware, and free/libre/open source software (FLOSS) applications in order to give access through mobiles and laptops to user generated learning modules. &lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
&lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
Single-board computers such as Arduino, or Raspberry Pi, are commonly used for DiY networking purposes, since such computers are open-source, relatively cheap, have low power demands, support multiple protocols, and are portable.&lt;br /&gt;
&lt;br /&gt;
DokuWiki is a wiki application licensed under GPLv2 and written in the PHP programming language. It works on plain text files and thus does not need a database. Its syntax is similar to the one used by MediaWiki used for the Wikipedia project.&lt;br /&gt;
&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
===Further networking===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=ESIC&amp;diff=16067</id>
		<title>ESIC</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=ESIC&amp;diff=16067"/>
				<updated>2016-03-23T14:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : Page créée avec « ==An ESIC proposal==  ===Info about the competition=== The 2016 Social Innovation Competition focuses on social innovation for refugees and migrants. The 3 winners of the... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==An ESIC proposal==&lt;br /&gt;
&lt;br /&gt;
===Info about the competition===&lt;br /&gt;
The 2016 Social Innovation Competition focuses on social innovation for refugees and migrants. The 3 winners of the competition will each receive a prize of €50,000. The competition is open for entries until 8 April 2016 at http://ec.europa.eu/growth/industry/innovation/policy/social/competition/&lt;br /&gt;
More detailed resources at https://webgate.ec.europa.eu/socialinnovationeurope/en/magazine/beyond-crisis-migrant-integration&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
Providing a digital space for communication and training in specific locations. The main idea is to use simple, Do-It-Yourself networking, a combination of wireless technology, low-cost hardware, and free/libre/open source software (FLOSS) applications in order to give access through mobiles and laptops to user generated learning modules. &lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
&lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
===Further networking===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=Accueil&amp;diff=16066</id>
		<title>Accueil</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=Accueil&amp;diff=16066"/>
				<updated>2016-03-23T14:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Télécharger ce livre en PDF ?''' &lt;br /&gt;
&lt;br /&gt;
Dernière version en date : version  Beta 1.0 (Avril 2013 - PDF, 37.08 Mo), [http://www.ynternet.org/ressources/livre-citoyen-du-net/ cliquez sur l'image ci-dessous]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Contribuer ?''' Découvrez d'abord la [http://www.netizen3.org/index.php/Wiki_livre_Netizenship:Accueil Communauté des contributeurs] et l'[http://www.netizen3.org/index.php/Aide:Accueil Aide générale] wiki.&lt;br /&gt;
&lt;br /&gt;
* [[Table des matières]] du livre citoyens du net, en version wiki pour '''vos''' contributions.&lt;br /&gt;
* [http://netizen.stadja.net/#/usage/search Notre application des Tags] pour documenter le livre citoyens du net, en version collaborative.&lt;br /&gt;
* [[Racines de l'économie numérique]], une adaptation du chapitre 5 pour montrer ses liens avec l'Economie Sociale.&lt;br /&gt;
* [[Netizen Economy]], une adaptation du livre en anglais, résumant CDN sous l'angle économie et citoyenneté&lt;br /&gt;
* [https://drive.google.com/open?id=0B1HMjYCverGlWkphZDRKSVFjdkU Netizenship Polish edition], une adaptation du livre en polonais&lt;br /&gt;
* [[CoWaBoo]], une plateforme qui facilite la gestion des signets (bookmarks)&lt;br /&gt;
* [[Credit Commons]], A platform of intercommunity transactions -  Une plateforme des transactions intracommunautaires (blockchain)&lt;br /&gt;
* [http://www.wikinomics-project.eu/badges/ Wikinomics Badges], openbadges scenarios et activités liées avec la Wikinomie&lt;br /&gt;
* [[5 STPDE]],The socio-technical properties of digital environments &lt;br /&gt;
* [[ESIC]],European Social Innovation Competition &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Fichier:Citoyen_du_NET_042013WEB_1.jpg‎|link=http://www.ynternet.org/ressources/livre-citoyen-du-net/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Couverture'''&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16065</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16065"/>
				<updated>2016-03-22T16:22:21Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Success metrics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; and, more particularly, computer and network mediated environments, hence, digital environments ?&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?&lt;br /&gt;
&lt;br /&gt;
We consider that there are key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
&lt;br /&gt;
The result should encourage and support the occurrence of these properties in any kind of project, creating any kind of technology that enables groups to work together in a way like in the case of Wikipedia, but in small contexts, small teams, and then also use the technology to connect the different groups and harvest knowledge or enable collaboration.&lt;br /&gt;
&lt;br /&gt;
===Success metrics===&lt;br /&gt;
&lt;br /&gt;
Business, communities&lt;br /&gt;
&lt;br /&gt;
Projects&lt;br /&gt;
&lt;br /&gt;
Groups&lt;br /&gt;
&lt;br /&gt;
Users&lt;br /&gt;
&lt;br /&gt;
Data sets...&lt;br /&gt;
&lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
The digital ecosystem metaphor and models have been applied to a number of business areas related to the production and distribution of knowledge-intensive products and services, including higher education (Damiani 2007). The perspective of this research is providing methods and tools to achieve a set of objectives of the ecosystem (e.g. sustainability, fairness, bounded information asymmetry, risk control and gracious failure). These objectives are seen as desirable properties whose emergence should be fostered by the digital ecosystem self-organization, rather than as explicit design goals like in conventional IT.&lt;br /&gt;
&lt;br /&gt;
McLuhan and Quentin Fiore (1967) claimed that it is the media of the epoch that defines the essence of the society, which correspond to the dominant mode of communication of the time respectively. To understand how media effect large structural changes in human outlook, McLuhan classified media as either 'hot' or 'cool'. Hot media refer to a high-definition communication that demand little involvement from the audience and concentrate on one sensory organ at a time. This type of media requires no interpretation because it gives all the information necessary to comprehend. Some examples of hot media include radio, books, and lectures. cool media describe media that demand active involvement from audience. Cool media require the audience to be active and fill in information by mentally participating. This is multi-sensory participation. Some examples of cool media are TV, seminars, and cartoons.&lt;br /&gt;
&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
Ynternet.org scientific committee is gathering renown experts with result-oriented successful micro-entrepreneurs, all experienced on managing societal transitions for your public or private organization. Our reason to be is described in one single key word : netizenship, alias citizenship on the net.&lt;br /&gt;
We can co-design and co-garden working groups with the right people in key communities of the emerging Netizen culture. We can manage partnerships with local as well as worlwide leaders of successful projects and movements. Some symbols : GNU/Linux, Firefox, CreativeCommons, Wikipedia. But also projects on Netsafety, eLearning, FreeHardware DYI movements, alternative currency webprojects, MOOCs.&lt;br /&gt;
&lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16064</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16064"/>
				<updated>2016-03-22T16:20:30Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Learning from the AlphaGo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; and, more particularly, computer and network mediated environments, hence, digital environments ?&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?&lt;br /&gt;
&lt;br /&gt;
We consider that there are key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
&lt;br /&gt;
The result should encourage and support the occurrence of these properties in any kind of project, creating any kind of technology that enables groups to work together in a way like in the case of Wikipedia, but in small contexts, small teams, and then also use the technology to connect the different groups and harvest knowledge or enable collaboration.&lt;br /&gt;
&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
The digital ecosystem metaphor and models have been applied to a number of business areas related to the production and distribution of knowledge-intensive products and services, including higher education (Damiani 2007). The perspective of this research is providing methods and tools to achieve a set of objectives of the ecosystem (e.g. sustainability, fairness, bounded information asymmetry, risk control and gracious failure). These objectives are seen as desirable properties whose emergence should be fostered by the digital ecosystem self-organization, rather than as explicit design goals like in conventional IT.&lt;br /&gt;
&lt;br /&gt;
McLuhan and Quentin Fiore (1967) claimed that it is the media of the epoch that defines the essence of the society, which correspond to the dominant mode of communication of the time respectively. To understand how media effect large structural changes in human outlook, McLuhan classified media as either 'hot' or 'cool'. Hot media refer to a high-definition communication that demand little involvement from the audience and concentrate on one sensory organ at a time. This type of media requires no interpretation because it gives all the information necessary to comprehend. Some examples of hot media include radio, books, and lectures. cool media describe media that demand active involvement from audience. Cool media require the audience to be active and fill in information by mentally participating. This is multi-sensory participation. Some examples of cool media are TV, seminars, and cartoons.&lt;br /&gt;
&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
Ynternet.org scientific committee is gathering renown experts with result-oriented successful micro-entrepreneurs, all experienced on managing societal transitions for your public or private organization. Our reason to be is described in one single key word : netizenship, alias citizenship on the net.&lt;br /&gt;
We can co-design and co-garden working groups with the right people in key communities of the emerging Netizen culture. We can manage partnerships with local as well as worlwide leaders of successful projects and movements. Some symbols : GNU/Linux, Firefox, CreativeCommons, Wikipedia. But also projects on Netsafety, eLearning, FreeHardware DYI movements, alternative currency webprojects, MOOCs.&lt;br /&gt;
&lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16063</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16063"/>
				<updated>2016-03-22T10:05:36Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Measuring the goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; and, more particularly, computer and network mediated environments, hence, digital environments&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?&lt;br /&gt;
&lt;br /&gt;
We consider that there are key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
&lt;br /&gt;
The result should encourage and support the occurrence of these properties in any kind of project, creating any kind of technology that enables groups to work together in a way like in the case of Wikipedia, but in small contexts, small teams, and then also use the technology to connect the different groups and harvest knowledge or enable collaboration.&lt;br /&gt;
&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
The digital ecosystem metaphor and models have been applied to a number of business areas related to the production and distribution of knowledge-intensive products and services, including higher education (Damiani 2007). The perspective of this research is providing methods and tools to achieve a set of objectives of the ecosystem (e.g. sustainability, fairness, bounded information asymmetry, risk control and gracious failure). These objectives are seen as desirable properties whose emergence should be fostered by the digital ecosystem self-organization, rather than as explicit design goals like in conventional IT.&lt;br /&gt;
&lt;br /&gt;
McLuhan and Quentin Fiore (1967) claimed that it is the media of the epoch that defines the essence of the society, which correspond to the dominant mode of communication of the time respectively. To understand how media effect large structural changes in human outlook, McLuhan classified media as either 'hot' or 'cool'. Hot media refer to a high-definition communication that demand little involvement from the audience and concentrate on one sensory organ at a time. This type of media requires no interpretation because it gives all the information necessary to comprehend. Some examples of hot media include radio, books, and lectures. cool media describe media that demand active involvement from audience. Cool media require the audience to be active and fill in information by mentally participating. This is multi-sensory participation. Some examples of cool media are TV, seminars, and cartoons.&lt;br /&gt;
&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
Ynternet.org scientific committee is gathering renown experts with result-oriented successful micro-entrepreneurs, all experienced on managing societal transitions for your public or private organization. Our reason to be is described in one single key word : netizenship, alias citizenship on the net.&lt;br /&gt;
We can co-design and co-garden working groups with the right people in key communities of the emerging Netizen culture. We can manage partnerships with local as well as worlwide leaders of successful projects and movements. Some symbols : GNU/Linux, Firefox, CreativeCommons, Wikipedia. But also projects on Netsafety, eLearning, FreeHardware DYI movements, alternative currency webprojects, MOOCs.&lt;br /&gt;
&lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16062</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16062"/>
				<updated>2016-03-22T10:03:25Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Measuring the goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; and, more particularly, computer and network mediated environments, hence, digital environments&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?&lt;br /&gt;
&lt;br /&gt;
We consider that there are key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
&lt;br /&gt;
Encourages and supports the occurrence of these properties in any kind of project, creating any kind of technology that enables groups to work together in a way like in the case of Wikipedia, but in small contexts, small teams, and then also use the technology to connect the different groups and harvest knowledge or enable collaboration.&lt;br /&gt;
&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
The digital ecosystem metaphor and models have been applied to a number of business areas related to the production and distribution of knowledge-intensive products and services, including higher education (Damiani 2007). The perspective of this research is providing methods and tools to achieve a set of objectives of the ecosystem (e.g. sustainability, fairness, bounded information asymmetry, risk control and gracious failure). These objectives are seen as desirable properties whose emergence should be fostered by the digital ecosystem self-organization, rather than as explicit design goals like in conventional IT.&lt;br /&gt;
&lt;br /&gt;
McLuhan and Quentin Fiore (1967) claimed that it is the media of the epoch that defines the essence of the society, which correspond to the dominant mode of communication of the time respectively. To understand how media effect large structural changes in human outlook, McLuhan classified media as either 'hot' or 'cool'. Hot media refer to a high-definition communication that demand little involvement from the audience and concentrate on one sensory organ at a time. This type of media requires no interpretation because it gives all the information necessary to comprehend. Some examples of hot media include radio, books, and lectures. cool media describe media that demand active involvement from audience. Cool media require the audience to be active and fill in information by mentally participating. This is multi-sensory participation. Some examples of cool media are TV, seminars, and cartoons.&lt;br /&gt;
&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
Ynternet.org scientific committee is gathering renown experts with result-oriented successful micro-entrepreneurs, all experienced on managing societal transitions for your public or private organization. Our reason to be is described in one single key word : netizenship, alias citizenship on the net.&lt;br /&gt;
We can co-design and co-garden working groups with the right people in key communities of the emerging Netizen culture. We can manage partnerships with local as well as worlwide leaders of successful projects and movements. Some symbols : GNU/Linux, Firefox, CreativeCommons, Wikipedia. But also projects on Netsafety, eLearning, FreeHardware DYI movements, alternative currency webprojects, MOOCs.&lt;br /&gt;
&lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16061</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16061"/>
				<updated>2016-03-22T09:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Our goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; and, more particularly, computer and network mediated environments, hence, digital environments&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?&lt;br /&gt;
&lt;br /&gt;
We consider that there are key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
The digital ecosystem metaphor and models have been applied to a number of business areas related to the production and distribution of knowledge-intensive products and services, including higher education (Damiani 2007). The perspective of this research is providing methods and tools to achieve a set of objectives of the ecosystem (e.g. sustainability, fairness, bounded information asymmetry, risk control and gracious failure). These objectives are seen as desirable properties whose emergence should be fostered by the digital ecosystem self-organization, rather than as explicit design goals like in conventional IT.&lt;br /&gt;
&lt;br /&gt;
McLuhan and Quentin Fiore (1967) claimed that it is the media of the epoch that defines the essence of the society, which correspond to the dominant mode of communication of the time respectively. To understand how media effect large structural changes in human outlook, McLuhan classified media as either 'hot' or 'cool'. Hot media refer to a high-definition communication that demand little involvement from the audience and concentrate on one sensory organ at a time. This type of media requires no interpretation because it gives all the information necessary to comprehend. Some examples of hot media include radio, books, and lectures. cool media describe media that demand active involvement from audience. Cool media require the audience to be active and fill in information by mentally participating. This is multi-sensory participation. Some examples of cool media are TV, seminars, and cartoons.&lt;br /&gt;
&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
Ynternet.org scientific committee is gathering renown experts with result-oriented successful micro-entrepreneurs, all experienced on managing societal transitions for your public or private organization. Our reason to be is described in one single key word : netizenship, alias citizenship on the net.&lt;br /&gt;
We can co-design and co-garden working groups with the right people in key communities of the emerging Netizen culture. We can manage partnerships with local as well as worlwide leaders of successful projects and movements. Some symbols : GNU/Linux, Firefox, CreativeCommons, Wikipedia. But also projects on Netsafety, eLearning, FreeHardware DYI movements, alternative currency webprojects, MOOCs.&lt;br /&gt;
&lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16060</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16060"/>
				<updated>2016-03-22T07:56:53Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* State of the art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; and, more particularly, computer and network mediated environments, hence, digital environments&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?&lt;br /&gt;
&lt;br /&gt;
We propose (five) 5 key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
The digital ecosystem metaphor and models have been applied to a number of business areas related to the production and distribution of knowledge-intensive products and services, including higher education (Damiani 2007). The perspective of this research is providing methods and tools to achieve a set of objectives of the ecosystem (e.g. sustainability, fairness, bounded information asymmetry, risk control and gracious failure). These objectives are seen as desirable properties whose emergence should be fostered by the digital ecosystem self-organization, rather than as explicit design goals like in conventional IT.&lt;br /&gt;
&lt;br /&gt;
McLuhan and Quentin Fiore (1967) claimed that it is the media of the epoch that defines the essence of the society, which correspond to the dominant mode of communication of the time respectively. To understand how media effect large structural changes in human outlook, McLuhan classified media as either 'hot' or 'cool'. Hot media refer to a high-definition communication that demand little involvement from the audience and concentrate on one sensory organ at a time. This type of media requires no interpretation because it gives all the information necessary to comprehend. Some examples of hot media include radio, books, and lectures. cool media describe media that demand active involvement from audience. Cool media require the audience to be active and fill in information by mentally participating. This is multi-sensory participation. Some examples of cool media are TV, seminars, and cartoons.&lt;br /&gt;
&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
Ynternet.org scientific committee is gathering renown experts with result-oriented successful micro-entrepreneurs, all experienced on managing societal transitions for your public or private organization. Our reason to be is described in one single key word : netizenship, alias citizenship on the net.&lt;br /&gt;
We can co-design and co-garden working groups with the right people in key communities of the emerging Netizen culture. We can manage partnerships with local as well as worlwide leaders of successful projects and movements. Some symbols : GNU/Linux, Firefox, CreativeCommons, Wikipedia. But also projects on Netsafety, eLearning, FreeHardware DYI movements, alternative currency webprojects, MOOCs.&lt;br /&gt;
&lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16059</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16059"/>
				<updated>2016-03-22T07:56:06Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* State of the art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; and, more particularly, computer and network mediated environments, hence, digital environments&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?&lt;br /&gt;
&lt;br /&gt;
We propose (five) 5 key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
The digital ecosystem metaphor and models have been applied to a number of business areas related to the production and distribution of knowledge-intensive products and services, including higher education (Damiani 2007). The perspective of this research is providing methods and tools to achieve a set of objectives of the ecosystem (e.g. sustainability, fairness, bounded information asymmetry, risk control and gracious failure). These objectives are seen as desirable properties whose emergence should be fostered by the digital ecosystem self-organization, rather than as explicit design goals like in conventional IT.&lt;br /&gt;
&lt;br /&gt;
McLuhan and Quentin Fiore further claimed that it is the media of the epoch that defines the essence of the society, which correspond to the dominant mode of communication of the time respectively. To understand how media effect large structural changes in human outlook, McLuhan classified media as either 'hot' or 'cool'. Hot media refer to a high-definition communication that demand little involvement from the audience and concentrate on one sensory organ at a time. This type of media requires no interpretation because it gives all the information necessary to comprehend. Some examples of hot media include radio, books, and lectures. cool media describe media that demand active involvement from audience. Cool media require the audience to be active and fill in information by mentally participating. This is multi-sensory participation. Some examples of cool media are TV, seminars, and cartoons.&lt;br /&gt;
&lt;br /&gt;
Eye: left hemisphere (hot) controls right side of the body; visual; speech; verbal; analytical; mathematical; linear; detailed; sequential; controlled; intellectual; dominant worldly;quantitative; active; sequential ordering&lt;br /&gt;
&lt;br /&gt;
Ear: right hemisphere (cool) controls the left side of the body; spatial; musical; acoustic; holistic; artistic; symbolic; simultaneous; emotional; creative; minor; spiritual; qualitative; receptive; synthetic; gestalt; facial recognition; simultaneous comprehension; perception of abstract patterns&lt;br /&gt;
&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
Ynternet.org scientific committee is gathering renown experts with result-oriented successful micro-entrepreneurs, all experienced on managing societal transitions for your public or private organization. Our reason to be is described in one single key word : netizenship, alias citizenship on the net.&lt;br /&gt;
We can co-design and co-garden working groups with the right people in key communities of the emerging Netizen culture. We can manage partnerships with local as well as worlwide leaders of successful projects and movements. Some symbols : GNU/Linux, Firefox, CreativeCommons, Wikipedia. But also projects on Netsafety, eLearning, FreeHardware DYI movements, alternative currency webprojects, MOOCs.&lt;br /&gt;
&lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16058</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16058"/>
				<updated>2016-03-22T07:50:02Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* State of the art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; and, more particularly, computer and network mediated environments, hence, digital environments&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?&lt;br /&gt;
&lt;br /&gt;
We propose (five) 5 key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===State of the art===&lt;br /&gt;
&lt;br /&gt;
The digital ecosystem metaphor and models have been applied to a number of business areas related to the production and distribution of knowledge-intensive products and services, including higher education (Damiani 2007). The perspective of this research is providing methods and tools to achieve a set of objectives of the ecosystem (e.g. sustainability, fairness, bounded information asymmetry, risk control and gracious failure). These objectives are seen as desirable properties whose emergence should be fostered by the digital ecosystem self-organization, rather than as explicit design goals like in conventional IT.&lt;br /&gt;
&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
Ynternet.org scientific committee is gathering renown experts with result-oriented successful micro-entrepreneurs, all experienced on managing societal transitions for your public or private organization. Our reason to be is described in one single key word : netizenship, alias citizenship on the net.&lt;br /&gt;
We can co-design and co-garden working groups with the right people in key communities of the emerging Netizen culture. We can manage partnerships with local as well as worlwide leaders of successful projects and movements. Some symbols : GNU/Linux, Firefox, CreativeCommons, Wikipedia. But also projects on Netsafety, eLearning, FreeHardware DYI movements, alternative currency webprojects, MOOCs.&lt;br /&gt;
&lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16057</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16057"/>
				<updated>2016-03-21T16:36:02Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Learning from the AlphaGo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; and, more particularly, computer and network mediated environments, hence, digital environments&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?&lt;br /&gt;
&lt;br /&gt;
We propose (five) 5 key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===State of the art===&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
Ynternet.org scientific committee is gathering renown experts with result-oriented successful micro-entrepreneurs, all experienced on managing societal transitions for your public or private organization. Our reason to be is described in one single key word : netizenship, alias citizenship on the net.&lt;br /&gt;
We can co-design and co-garden working groups with the right people in key communities of the emerging Netizen culture. We can manage partnerships with local as well as worlwide leaders of successful projects and movements. Some symbols : GNU/Linux, Firefox, CreativeCommons, Wikipedia. But also projects on Netsafety, eLearning, FreeHardware DYI movements, alternative currency webprojects, MOOCs.&lt;br /&gt;
&lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16056</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16056"/>
				<updated>2016-03-21T16:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Submitter's role: coordination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; or, else, computer and network mediated environments.&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?&lt;br /&gt;
&lt;br /&gt;
We propose (five) 5 key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===State of the art===&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination===&lt;br /&gt;
&lt;br /&gt;
Ynternet.org scientific committee is gathering renown experts with result-oriented successful micro-entrepreneurs, all experienced on managing societal transitions for your public or private organization. Our reason to be is described in one single key word : netizenship, alias citizenship on the net.&lt;br /&gt;
We can co-design and co-garden working groups with the right people in key communities of the emerging Netizen culture. We can manage partnerships with local as well as worlwide leaders of successful projects and movements. Some symbols : GNU/Linux, Firefox, CreativeCommons, Wikipedia. But also projects on Netsafety, eLearning, FreeHardware DYI movements, alternative currency webprojects, MOOCs.&lt;br /&gt;
&lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16055</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16055"/>
				<updated>2016-03-21T16:30:15Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Our goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; or, else, computer and network mediated environments.&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?&lt;br /&gt;
&lt;br /&gt;
We propose (five) 5 key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===State of the art===&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination=== &lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16054</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16054"/>
				<updated>2016-03-21T16:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; or, else, computer and network mediated environments.&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?;&lt;br /&gt;
&lt;br /&gt;
We propose (five) 5 key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===State of the art===&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination=== &lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16053</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16053"/>
				<updated>2016-03-21T16:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Our goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; or, else, computer and network mediated environments.&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends? What are the socio-technical properties of digital environments? How can they be rethought and reused in everyday life activities? What are their future applications for business, cooperatives, entrepreneurs?;&lt;br /&gt;
&lt;br /&gt;
We propose (five) 5 key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
===State of the art===&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination=== &lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	<entry>
		<id>https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16052</id>
		<title>STPDE: Future applications</title>
		<link rel="alternate" type="text/html" href="https://www.netizen3.org/index.php?title=STPDE:_Future_applications&amp;diff=16052"/>
				<updated>2016-03-21T16:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Thanasis : /* Our goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The socio-technical properties of digital environments as a defined measurable and verifiable goal==&lt;br /&gt;
===Learning from the AlphaGo===&lt;br /&gt;
&lt;br /&gt;
In March 2016, AlphaGo beat Lee Sedol in a five-game match, continuing the long tradition of machines learning from, competing and surpassing humans. Is it about time for humans to learn from &amp;quot;computers and networks&amp;quot; or, else, computer and network mediated environments.&lt;br /&gt;
&lt;br /&gt;
===Digital environments===&lt;br /&gt;
&lt;br /&gt;
A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organisation, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities.&lt;br /&gt;
&lt;br /&gt;
===Our goal===&lt;br /&gt;
&lt;br /&gt;
How to better understand the underlying technical and social factors that underpin individual and organizational behaviors in the field of digital environments? If all indicators are modular and variable, how scientific-solid grounds could be used to anticipate future of the Internet and other related digital trends?&lt;br /&gt;
&lt;br /&gt;
We propose (five) 5 key invariant socio-technical indicators enabling qualitative and quantitative assessments of past, present and future trends in digital environments. Our challenge is to overpass the state of intuitive guess, through complexity management approaches, no matter if it's top-down (with mixing theoretical experts and grass-root activists) or bottom-up (with application of wisdom of crowds). We propose to assess whether digital environments possess properties, somehow like water do possess properties (freezing at 0 C°, evaporating at 100 C°).&lt;br /&gt;
&lt;br /&gt;
===Success metrics=== &lt;br /&gt;
===Measuring the goal===&lt;br /&gt;
===State of the art===&lt;br /&gt;
===Technological barriers===&lt;br /&gt;
===Submitter's role: coordination=== &lt;br /&gt;
=== Funding the grand challenge work=== &lt;br /&gt;
===Additional background material===&lt;/div&gt;</summary>
		<author><name>Thanasis</name></author>	</entry>

	</feed>